Hi! I’m Iakov, a Unity Developer looking for paid freelance / contract work.
I have 6 years of experience with Unity and 6 years with C# / OOP. I’ve worked on mobile games, WebGL games, casual projects, puzzle mechanics, roguelikes, interactive apps, and browser games.
I’m useful if you need someone who can take a feature from a GDD / rough idea and turn it into a working, polished gameplay system.
What I can help with
- Gameplay mechanics and game systems
- Puzzle / casual mechanics
- Character movement and world interactions
- UI implementation
- AI / enemy behavior
- WebGL builds and browser optimization
- Mobile optimization
- Bug fixing, refactoring, and polishing existing Unity projects
- Prototyping
Examples / proof
- I have worked on a top-down biopunk roguelike on Steam. I worked as a Unity Developer on gameplay, procedural level generation, dynamic enemy AI, and a complex combat system with different weapons, abilities, and enemy types. (Steam link)
- Worked on 5 games for Supersonic Studios / Butcher Games, including projects with 10M+ downloads (Google play link)
- Built gameplay features, bonus systems, in-game skins, shops, animations, and effects
- Developed a Unity WebGL browser game that reached 15k+ players within two weeks after release (Crazy Games link)
- Worked on puzzle systems, world interactions, inventory, dialogue systems, and character movement (Steam link)
- Developed WebGL projects with browser/mobile optimization, responsive UI, and lightweight asset handling
- Currently working on my own game in my free time: Steam: Steam link
Tech
Unity, C#, OOP, Git, WebGL, mobile optimization, gameplay systems, UI, AI, clean and maintainable code.
Looking for
- Paid freelance tasks
- Part-time contract work
- Short-term or long-term Unity projects
Links
Email: ejm3ndev@gmail.com
Discord: yakov_aboba
If you need a Unity programmer who can build actual gameplay features and ship working builds, feel free to contact me.






