Thanks, appreciate it! Saw you just shipped Legend of Kiara: Dragon Revival — congrats, getting a whole chapter out the door in Godot is no small thing. Good luck with it.
EH98
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I've been building a set of stylized low poly vehicles for city and traffic scenes, and just pushed version 2. It now has 11 vehicles, including the two that every city scene needs and most car packs skip: a city bus and a box truck.

What's in it
- 6 body types: sedan, hatchback, SUV, sports car, pickup, delivery van
- 3 service vehicles: taxi with roof sign and checker stripe, police SUV with light bar, ambulance with stripe and lettering
- New in v2: a 10.8 m city bus with two glazed passenger doors and a full windscreen, and an 8.8 m box truck with a separate cargo body and a roller shutter rear door


How they are built
- 7,800-10,600 tris each, 96,420 for the whole set
- No textures, just flat colour materials: recolouring a car is one material change and there is no UV unwrapping to deal with
- The markings (taxi checkers, POLICE and AMBULANCE lettering, the ambulance stripe) are real geometry, so they stay sharp at any camera distance instead of turning to mush like a small texture would
- 4 separate wheels per vehicle, pivots exactly at the hub, all four spinning around the same local axis
- Real-world scale, 1 unit = 1 metre, pivot on the ground between the wheels, facing -Z
- GLB, FBX, OBJ and the editable .blend, plus one Blender scene with all eleven
Free 3-vehicle sample (sedan, hatchback, taxi) if you want to try them in a prototype first: Low Poly City Traffic - Free Sample
Full pack: Low Poly City Traffic Pack. It is also bundled with my city kit and industrial kit for $9.99 until October 1.
The whole set is generated by a Python script in Blender rather than modelled one car at a time, which is why the proportions and the detail pass stay consistent across all eleven. Happy to talk about how that is set up if anyone is curious.
What vehicle would you want next? I am torn between a garbage truck and a tram.




