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EgoBlip

15
Posts
7
Followers
A member registered Dec 27, 2023 · View creator page →

Creator of

Recent community posts

Will definitely be going back through, thank you for making this!

Very Y2K. I thought the tone was beautiful and I loved the use of sound and changes in the player input and viewing angles. I got the phone and dialed out 3 times but that was the only thing I could do. I feel this is a fitting ending but I wanted to make sure I didn't miss anything as I had to exit voluntarily (also fitting).

Hey! Not a problem. I made it through with no issue this time, thank you for updating. I gotta ask, when I played the old version, the hallway failed to load in once near where the stairs leading up and down would normally be and there were rooms in the distance and 3 colored cubes off to the left in a row sliding up and down. What were those? I never encountered them again.

Delightful all the way through. The final interaction got me misty eyed for sure. That writing hit me right in the soul. Thank you for this.

Beautiful use of FMV. The canopy and sky overhead was beautiful. I could live in this tone.

Love me a vertical shmup. Contact damage is brutal but the second try went better!

Short and interesting. Very cool concept and I love what's here.

Very fun idea! We love a good mystery. The visuals, and I mean this as a compliment, remind me of educational games from the early 00's, very nostalgic. There's something innocent yet sinister about the whole thing with the humorous and nonchalant characters while being locked in a diner with a corpse just outside. I hope to see more!

A very endearing and intriguing main(?) character! The writing was excellent and I am looking forward to more.

I really wanted to see more of this as I love the concept and style of it all but I ran into quite a few technical issues. Many events were not triggering or triggering multiple times. On a load some objects would respawn and the player's inventory would be duplicated, both of which seemed to break the sequence. On a new game, the world did not reset back to the first time I launched nor to a consistent state. I assumed this meant there was a bit of randomness but after 10 or so resets, on the furthest attempt, I was only able to retrieve several receipts before something seemed to have bugged out. If this gets updated or you can recommend troubleshooting, I would gladly return.

I think I would rather let this thing get me than to voluntarily do math.

I love a classic burger. I adore how this game controls. It simply feels good moving around the space provided. The techno was good too.

Thank you for making this, it brought back some uncomfortable but relatable memories. I love the pre-rendered gate transitions and felt compelled to keep on going. Compulsion, misplaced fear, anxiety, you bottled these things well, intentionally or not.

Sometimes all we need is a sign.

Thank you deeply for your comment. I do wish I had more time. So much left unfinished. It was a frustrating experience not getting my ideas to fully manifest properly but I ended up with more than a few things I am genuinely proud of. I appreciate the nod to the sound design. My real passion is audio work and it got put off in this project until almost the very end. I feel like I only was able to really get things done in the final two weeks as the rest of the time was spent hunkering down, learning, and remaking or deleting large amounts of work. Until next time.

Appreciate it! Thanks for checking it out. I enjoyed your video.