I get that you didn’t have enough time to implement the cheating mechanics, and honestly, with that in place it could’ve been a strong contender for one of the top games in the jam. As it is right now, the core feels solid, and the sound and visual design are well done. That said, the game does feel a bit empty without the cheat logic so it couldn't keep me engaged for long.
Eggy
Creator of
Recent community posts
Quick Start Guide 🛠️
The Goal: Guide your colonists, gather vital materials, and keep your settlement alive against the odds.
Controls
- Select Colonist: Press [1], [2], or [3].
- Issue Orders: [Right-Click] anywhere in the world to move or interact.
Jobs & Crafting
- Gathering: [Right-Click] on trees, dirt, stone, or wheat.
- Processing: [Right-Click] the Workbench or Furnace to send a colonist there, then use the station buttons to craft.
Survival Essentials 🍞
- Refine: Turn Wood into Planks and Wheat into Bread.
- Maintenance: Keep an eye on the Prayer Altar—repair it before it's too late.
- Management: Do not let Hunger or Prayer reach zero, or your settlement will fall!
Hey everyone,
For this jam, my main priority Finishing strong. I’d much rather build a smaller, well-polished game that feels complete than attempt something overly ambitious that falls apart near the deadline like some previous jams of mine. Scope control and quality matter more to me than feature count.
I’m looking for a team that values structure and clear role separation, while keeping communication active and collaborative. I believe defined responsibilities combined with consistent coordination are what turn a jam project into something we can genuinely be proud of.
A bit about me:
I’m a 4th-year Computer Engineering student and have been working in Unity for over 2 years. I’ve participated in multiple game jams and completed an internship at a local game studio. Most of the work I’ve done over the past six months is under NDA, but you’re welcome to check out my older projects and jam submissions to get a sense of my experience and approach.
What I bring to the team:
I have strong experience in gameplay and systems development, including 2D grid and card systems, 3D ARPG core mechanics, inventory systems, hitboxes and registers, and AI. Recently, I’ve been focusing more on custom shaders and advanced 3D systems. I’m comfortable taking ownership of gameplay programming in C#. I can still contribute to design discussions, and helping with task planning when needed as side tasks.
If your team is aiming for a realistic scope and a polished final result, I’d be happy to connect and see if we’re a good fit.
Feel free to respond to this post or reach out to me on Discord.
Discord: eggy35
Portfolio: https://egehanemre.github.io/
I'm looking for a group/team that has few years of experience with Unity
Who am I?
I’m a 4th-year Computer Engineering student who’s been coding and modding games for over 5 years. Unity has been my main focus for the past 2+ years, and in that time I’ve worked on 20+ projects ranging from prototypes to full small games.
I also have 8 months of professional experience at 2 different game studios, where I focused on gameplay programming and systems. My main strengths are in Unity (C#), gameplay mechanics, and problem-solving and I’m also comfortable working in teams and adapting to different roles depending on the project’s needs.
Here is my github:https://github.com/egehanemre
and i also have smaller projects you can find in my itch page: https://eggy3.itch.io/
Discord: eggy35
I’d love to work with you on this jam as a programmer!
Who am I?
I’m a 4th-year Computer Engineering student who’s been coding and modding games for over 5 years. Unity has been my main focus for the past 2+ years, and in that time I’ve worked on 20+ projects ranging from prototypes to full small games.
I also have 8 months of professional experience at 2 different mobile game studios, where I focused on gameplay programming and systems. My main strengths are in Unity (C#), gameplay mechanics, and problem-solving and I’m also comfortable working in teams and adapting to different roles depending on the project’s needs.
My timezone is GMT+3, but I can keep a flexible sleep schedule to collaborate smoothly with the team.
Here is my github:https://github.com/egehanemre
and i also have smaller projects you can find in my itch page: https://eggy3.itch.io/
Discord: eggy35
This game is made for PirateSoftware - Game Jam 16
check the game's jam page here: https://itch.io/jam/pirate16/rate/3262725
Hey there, I'm Eggy. I'm 20 years old and currently a 2nd-year Computer Engineering student. I have 6 months of experience with Unity and 1 month with Godot. I'm also in the early stages of learning OpenGL.
Check my projects here:
https://github.com/egehanemre
https://eggy3.itch.io/
Contact Me on Discord:
eggy35
I totally agree on the audio/music thing, we joined jam when only 4 days were left so didn't have time to add sfx and music to everything, I'm not sure if you clicked on tutorial button in the menu which explains what everything in the ship does, We tried making a bit challanging game so that could be why it was hard to undertstand or play at first, Thank you for your time trying and reviewing the game.
VoidSurvivor is a survival game where you have to manage 3 panels in your ship and survive the dangers of the void.
Controls:
- A, D: Player Movement
- W, S: Change power points between Shield and Laser while controlling the Middle Panel
Hazards:
- Bug Monsters: Will instantly destroy the spaceship on contact.
- Laser Projectiles: Increase score if hit by the laser.
- Stone Golem: Will appear and throw projectiles towards the spaceship which deal damage if not blocked by the shield protection system.
Special thanks to:
A5ync - Programmer
Fremger - Art (ig:synpheus_pinkfloydi)








