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Eggy

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A member registered Mar 14, 2023 · View creator page →

Creator of

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I get that you didn’t have enough time to implement the cheating mechanics, and honestly, with that in place it could’ve been a strong contender for one of the top games in the jam. As it is right now, the core feels solid, and the sound and visual design are well done. That said, the game does feel a bit empty without the cheat logic so it couldn't keep me engaged for long.

Awesome idea, I never would have thought I'd play a typing racing game

Thanks! We had to rush some mechanics since we started 4 days late, so we didn’t have enough time to add more depth but it is what it is.

awesome artstyle!

Understanding the mechanic at first ( like what kind of game you are playing was hard at first ). I think you have a strong core mechanic you should put a little more effort on tutorial side of the first 30 seconds, other than that good game!

thank you I'll be trying your game aswell

Thanks to everyone who is going to give our game a shot!
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Quick Start Guide 🛠️

The Goal: Guide your colonists, gather vital materials, and keep your settlement alive against the odds.

Controls

  • Select Colonist: Press [1], [2], or [3].
  • Issue Orders: [Right-Click] anywhere in the world to move or interact.

Jobs & Crafting

  • Gathering: [Right-Click] on trees, dirt, stone, or wheat.
  • Processing: [Right-Click] the Workbench or Furnace to send a colonist there, then use the station buttons to craft.

Survival Essentials 🍞

  • Refine: Turn Wood into Planks and Wheat into Bread.
  • Maintenance: Keep an eye on the Prayer Altar—repair it before it's too late.
  • Management: Do not let Hunger or Prayer reach zero, or your settlement will fall!

Hey everyone,

For this jam, my main priority Finishing strong. I’d much rather build a smaller, well-polished game that feels complete than attempt something overly ambitious that falls apart near the deadline like some previous jams of mine. Scope control and quality matter more to me than feature count.

I’m looking for a team that values structure and clear role separation, while keeping communication active and collaborative. I believe defined responsibilities combined with consistent coordination are what turn a jam project into something we can genuinely be proud of.

A bit about me:

I’m a 4th-year Computer Engineering student and have been working in Unity for over 2 years. I’ve participated in multiple game jams and completed an internship at a local game studio. Most of the work I’ve done over the past six months is under NDA, but you’re welcome to check out my older projects and jam submissions to get a sense of my experience and approach.

What I bring to the team:

I have strong experience in gameplay and systems development, including 2D grid and card systems, 3D ARPG core mechanics, inventory systems, hitboxes and registers, and AI. Recently, I’ve been focusing more on custom shaders and advanced 3D systems. I’m comfortable taking ownership of gameplay programming in C#. I can still contribute to design discussions, and helping with task planning when needed as side tasks.

If your team is aiming for a realistic scope and a polished final result, I’d be happy to connect and see if we’re a good fit.
Feel free to respond to this post or reach out to me on Discord.

Discord: eggy35
Portfolio: https://egehanemre.github.io/

I'm looking for a group/team that has few years of experience with Unity

Who am I?

I’m a 4th-year Computer Engineering student who’s been coding and modding games for over 5 years. Unity has been my main focus for the past 2+ years, and in that time I’ve worked on 20+ projects ranging from prototypes to full small games.

I also have 8 months of professional experience at 2 different game studios, where I focused on gameplay programming and systems. My main strengths are in Unity (C#), gameplay mechanics, and problem-solving and I’m also comfortable working in teams and adapting to different roles depending on the project’s needs. 

Here is my github:https://github.com/egehanemre 
and i also have smaller projects you can find in my itch page: https://eggy3.itch.io/

Discord: eggy35

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I’d love to work with you on this jam as a programmer!

Who am I?

I’m a 4th-year Computer Engineering student who’s been coding and modding games for over 5 years. Unity has been my main focus for the past 2+ years, and in that time I’ve worked on 20+ projects ranging from prototypes to full small games.

I also have 8 months of professional experience at 2 different mobile game studios, where I focused on gameplay programming and systems. My main strengths are in Unity (C#), gameplay mechanics, and problem-solving and I’m also comfortable working in teams and adapting to different roles depending on the project’s needs.

My timezone is GMT+3, but I can keep a flexible sleep schedule to collaborate smoothly with the team.

Here is my github:https://github.com/egehanemre 
and i also have smaller projects you can find in my itch page: https://eggy3.itch.io/

Discord: eggy35

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This game is made for PirateSoftware - Game Jam 16

check the game's jam page here: https://itch.io/jam/pirate16/rate/3262725

Ty for playing and reviewing, I also played your game and rated :)

Oh, I never even think about that, ty.

Thank you for playing and your feedback, I'll tune field of view thing when i have time.

Real good idea, art is also real good if but only if you change the shiny green colors over dark background, it kind of hurts my eye other than that I could see myself playing as a full release. GJ!

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Hey there, I'm Eggy. I'm 20 years old and currently a 2nd-year Computer Engineering student. I have 6 months of experience with Unity and 1 month with Godot. I'm also in the early stages of learning OpenGL.

Check my projects here:
https://github.com/egehanemre
https://eggy3.itch.io/

Contact Me on Discord:
eggy35

Game clearly failed on UI and SFX as other people also pointed. I'll be focusing more on those on my future jam games, Thank you for your feedback!

Thanks for playing and giving feedback, I'll consider your points in my next jam game!

I totally agree on the audio/music thing, we joined jam when only 4 days were left so didn't have time to add sfx and music to everything, I'm not sure if you clicked on tutorial button in the menu which explains what everything in the ship does, We tried making a bit challanging game so that could be why it was hard to undertstand or play at first, Thank you for your time trying and reviewing the game.

It fits the theme well, I'd say shooting from 2 different guns in constant switching is a nice mechanic since you drag enemies when you hit them so you have to move accordingly to follow your hit, It seems fun but it wasn't very challanging, 

It fits the theme well, I'd say shooting from 2 different guns in constant switching is a nice mechanic since you drag enemies when you hit them so you have to move accordingly to follow your hit, It seems fun but it wasn't very challanging, 

Great game overall, i enjoyed it, but i'm not so sure about how this fits the theme.

Great game! big props to artists, this art is unexpectedly good for a gamejam

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VoidSurvivor is a survival game where you have to manage 3 panels in your ship and survive the dangers of the void.

Controls:

  • A, D: Player Movement
  • W, S: Change power points between Shield and Laser while controlling the Middle Panel

Hazards:

  • Bug Monsters: Will instantly destroy the spaceship on contact.
  • Laser Projectiles: Increase score if hit by the laser.
  • Stone Golem: Will appear and throw projectiles towards the spaceship which deal damage if not blocked by the shield protection system.

Special thanks to:

A5ync - Programmer

Fremger - Art (ig:synpheus_pinkfloydi)

I'll give it a try, will share the source code if i could manage to make it work.

Is there a way to attach this in a project and generate random planets from seeds everytime i load a scene in godot?

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This is an angry birds inspired rocket game where you have to destroy enemy lands while controling your rocket, also watch your fuel.

-CONTROLS-

Space : Rocket Boost

A, D : Horizontal Movement