Hey everyone,
For this jam, my main priority Finishing strong. I’d much rather build a smaller, well-polished game that feels complete than attempt something overly ambitious that falls apart near the deadline like some previous jams of mine. Scope control and quality matter more to me than feature count.
I’m looking for a team that values structure and clear role separation, while keeping communication active and collaborative. I believe defined responsibilities combined with consistent coordination are what turn a jam project into something we can genuinely be proud of.
A bit about me:
I’m a 4th-year Computer Engineering student and have been working in Unity for over 2 years. I’ve participated in multiple game jams and completed an internship at a local game studio. Most of the work I’ve done over the past six months is under NDA, but you’re welcome to check out my older projects and jam submissions to get a sense of my experience and approach.
What I bring to the team:
I have strong experience in gameplay and systems development, including 2D grid and card systems, 3D ARPG core mechanics, inventory systems, hitboxes and registers, and AI. Recently, I’ve been focusing more on custom shaders and advanced 3D systems. I’m comfortable taking ownership of gameplay programming in C#. I can still contribute to design discussions, and helping with task planning when needed as side tasks.
If your team is aiming for a realistic scope and a polished final result, I’d be happy to connect and see if we’re a good fit.
Feel free to respond to this post or reach out to me on Discord.
Discord: eggy35
Portfolio: https://egehanemre.github.io/






