The unique triangle shaped paragraph and all the asterisks are used to highlight the language about the creation methods. The language for the book and the marketing is all written to some extent *in character*, so a bit archaic, which, I think, is where you are getting the appearance of it being convoluted; the bleed between worlds is ... kind of the point ... of the work itself.
G. Edward Patterson III
Creator of
Recent community posts
Indeed there is; I disclosed above and in the product itself. The game is *about* the dissolution of reality, and I use AI to help produce that effect. One move I did a lot, for example, is that I will take a 19th century landscape painting as a layer in collage, then take weird medieval art and portions of the same painting, to see what is visually between a cloud and a company of angels. Then I will put that back into the painting. Just obscuring what is real and unreal. Follows the theme of the game. It's free, so check it out and see if it succeeds for you.
So many fun little things- the bleed through on the title page, the fabric texture on the fake embossed foil cover, the texture on the fonts, the lil ornaments, the macaronic triangular text. Insane attention to tiny details. How did you have the time to do this? Same for the writing, the typography-- really just overall faultless. Astounding.






