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eecee

7
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A member registered Nov 25, 2023

Recent community posts

(2 edits)

Bug?. In some way my "smith" got Exhaust. I think I only upgraded it with "attack 3".


Edit: tried it again. "Attack 3" upgrade adds exhaust.

Edit2: something else. Maybe it's because of me clicking fast, but the "draw 2 if only basic cards in hand" card sometimes fails for me. Might be because the curse card is still being discarded or something.

No, because the scarecrow was still alive and he doesn't attack. And he also never died because he grew by 7HP each time he got attacked, while he only got attacked for 6.

(2 edits)

Another unlimited issue:

Scarecrow + [on hit: gain 1 coin].

First of all, it can make a softlock.

Second.

Javelineer + scarecrow + alchemist + arbalist

The effect of the scarecrow becomes bigger and bigger and bigger until it gets ridiculous.


Edit: arrgg, the knight with spikes finished my guys off and I was actually hardlocked.

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I played previous versions, so I'm really happy with the "unlock all" button.
I already won ascension 12 with the fighter & paladin.

Upgrading the smith card is very good, it probably should be a bit more expensive. 

The "draw 2 cards" for 0 energy should probably at least also be tricky or exhaust. Haven't abused it, but it's doable to use (multiple) of those cards to just play your best attack 4 times in 1 turn. 

I was surprised how good paladin was, the "1 extra turn" from fighter is seriously strong just for getting extra gold / farming more upgrades. 

1 problem with the design currently I think is, "just upgrade your attack, maximise gold, upgrade smith & buy relics" is a good enough strategy. Which kind of undermines the deck builder part.

Really love this game by the way, I hope my criticism comes across as constructive.

Oh, I just pressed the "unlock all" button :-) But I did manage to complete ascension 9 after a while. 

But the "lose 1 heart" is reallly punishing. It's one turn less per battle to upgrade, one turn less to earn coins and one turn less to kill the enemy at the same time.

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Nice update! Some thoughts:

- There's a bug. "Slash" triggers all the "start of turn" relics it seems. 

- Ascension 10 feels impossible now (might be skilll issue).

- The -2 draw on turn 1 feels like a serious debuff. (In a weird way it is a buff for Innate + Hammer though)

- Card play mechanic is really nice. To be honest, it doesn't feel like that should be the current focus of the game. I get why you want to improve it, but better "game content" would improve the game so much more. I'm was more looking forward to playing another character than this improved mechanic. Either way, nice job!

This seems very interesting! The flavor bonus is brilliant.

 I was wondering, shouldn't the main spell casting ability of the druid be WIS? 
Now the class gets +2 WIS, but it's INT-based.

And shouldn't spell DC be 10 + INT?

Found this today, and we'll be playing this pretty soon when introducing new people.