Consider reducing your interior town maps. There's a lot of unused space. Example: The weapon shop has an empty room in the upper right of the map. While I understand creating a store room in a shop for realism, if the player doesn't have anything to interact with or do in that room, it's not necessary.
Not certain why the names of the enemies are displayed at the right of the screen during a combat encounter. That information is readily available from other portions of the UI.