I love this.
If I can give some feedback would to make the ending a little more dramatic with pauses maybe. nice experience anyways
We used a simple pixelation shader (Youtube has plenty tutorials and if I'm not mistaken the Unity Store has one of those as well for free) between the camera and the game itself so things do look pixelated but at the same time the amount of pixelation does not follow the camera zoom. Then making things clearer when up close.
If you zoom in you can actually notice that all the art are simple vectors.
Thanks a lot for dedicating your time to review and comment we really appreciate it!
Thank you. The menu suggestion is a pretty good idea.
The most honest answer I can give to you about the option to turn on and off the areas is that it just looks that good when recording GIFs to showcase it lol. The purpose of this game was to explore a different graphical look and that helps a little bit on cleaning the screen. But you are right, the hints and gravitational fields should have had less attention during the tutorial since is not gonna be useful for most users.
Thanks for the reply!