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EDOBGames

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A member registered Dec 18, 2025 · View creator page →

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Hey everyone!

I wanted to reach out to the community and get your thoughts on something.

I've been developing Echoes of Tomorrow – an AI-powered text adventure game set in a post-apocalyptic wasteland. Unlike traditional games with pre-scripted paths, this game uses cutting-edge AI to interpret your natural language commands and generate unique responses, encounters, and even visuals on the fly.

You can type things like:

  • "search the abandoned car"
  • "ask the stranger about the bunker"
  • "craft a weapon from the scrap metal"

And the world reacts dynamically to your choices. Every playthrough is different. Your imagination is the only limit.

🔧 CURRENT STATUS

Right now, the game is being developed on Lovable – a web-based platform that allows for rapid prototyping and AI integration. It's working well, and the core experience is already functional.

However, development is currently on standby while I evaluate the next steps. I'm a solo developer with limited resources, and I need to be smart about where I invest my time and energy.

💡 HERE'S WHERE YOU COME IN

I'm considering porting the game to Windows as a standalone executable – making it more accessible, polished, and performant for PC players. But before I commit to that, I need to know:

Is this something you'd actually want to play?

I'm looking for honest feedback from the community. If there's genuine interest, I'll prioritize a Windows port and continue active development. If not, I'll reassess and focus on other projects.

📝 WHAT I'D LOVE TO HEAR FROM YOU:

  • Would you play a Windows version of Echoes of Tomorrow?
  • What features would you love to see in a post-apocalyptic AI text adventure?
  • Any feedback on the current direction or ideas to make it even better?
  • What would make you excited to support this project?

🎮 PLAY THE CURRENT VERSION

You can try the current web version here: https://echoesoftomorrow.lovable.app/

Give it a shot – it only takes a few minutes to see what the AI can do – and drop your thoughts in the comments below. Your feedback will directly influence whether this project moves forward.

💖 SUPPORT THE PROJECT

If you enjoy what you see and want to see this become a full Windows game, please consider supporting me on Patreon or SubscribeStar. Every bit of support helps keep development alive.

Thanks so much for your time and for checking out my work. The wasteland is full of stories – and I'd love to build this one with you.

Let me know what you think!

Cheers, EDOBGames

(2 edits)

Hey everyone!

I'm thrilled to introduce CityLife – an AI-powered urban life simulator set in a procedurally generated city that feels truly alive.

This is a project I've been passionately developing as a solo indie developer, and it's unlike anything I've worked on before. Every corner of the city, every character, and every conversation is driven by artificial intelligence, creating a living, breathing world that reacts to your every move.

🏙️ THE CITY

The city is fully procedurally generated, featuring:

  • Residential blocks, bars, nightclubs, hotels, hospitals, brothels, alleys, police stations, and more
  • A dynamic urban environment that feels dense, gritty, and full of possibilities

🧑‍🤝‍🧑 HUNDREDS OF UNIQUE NPCS

Every NPC in CityLife is unique. Each one has:

  • A job and career
  • A family and relationships
  • Daily routines and habits
  • Addictions and vices
  • A distinct personality that shapes their decisions
  • Affairs, secrets, and personal drama

And here's the kicker: every conversation you have is driven by AI. The city remembers what you do, how you treat people, and who you side with. Your actions have consequences that ripple through the entire community.

🎮 GAMEPLAY FEATURES

CityLife offers a deep and complex sandbox experience:

  • 💊 Drug Economy – buy, sell, manage dealers, and build a network of addicted clients
  • ❤️ Relationship & Reputation System – earn trust, make enemies, build alliances
  • 🔫 Crime & Gangs – rise through the criminal underworld, avoid the police, or betray your crew
  • 🏛️ Politics & Business – run for office, own properties, take out loans, and build an empire
  • 🎰 Casino & Gambling – risk it all for a big payday
  • 🔞 Adult Content – relationships develop based on trust, corruption, and desire. Nothing is off the table

🛠️ HOW IT WORKS

This game is powered by cutting-edge AI:

  • Claude CLI – this is the engine behind every NPC dialogue and AI response. No API key needed – it uses your Claude subscription. Simply install and log in, and the world comes to life.
  • Stable Diffusion Forge (optional) – generates unique NPC portraits locally. Without it, the game runs in text-only mode.

💻 REQUIREMENTS

  • Node.js 18+ (free – nodejs.org)
  • Claude CLI installed and logged in (claude.ai/code)
  • Stable Diffusion Forge (optional – for portraits)

🚀 HOW TO RUN

  1. Install Node.js and Claude CLI
  2. Double-click start.bat – dependencies install automatically
  3. Open your browser at http://localhost:3001"><a href="http://localhost:3001">http://localhost:3001</a>

Note: Claude CLI requires an active Claude subscription. Stable Diffusion Forge runs locally and is completely free after setup.

💖 SUPPORT THE PROJECT

This is a solo indie project actively in development. I'm building this on my own, with my own resources, and I'd love to keep pushing it forward. If CityLife sounds exciting to you, please consider supporting me on SubscribeStar or Patreon – every bit of support helps keep development alive and growing.

I genuinely believe this game has the potential to be something special. An AI-driven city where every NPC has a story, a life, and a mind of their own? That's a world I want to explore – and I hope you do too.

Support me on SubscribeStar / Patreon: 

https://subscribestar.adult/edobgames

https://www.patreon.com/cw/edobgames

Thanks for reading, thanks for your time, and thanks for giving this project a chance. Let's build this city together.

Cheers, EDOBGames

(2 edits)

Hey everyone,

I want to take a moment to be completely open with you all.

Bunker comes from my accumulated experience over the years, combined with the resources I currently have available—and let's be honest, it's not much. I'm just one person, a solo developer, doing my best to bring this vision to life.

I've poured countless hours, late nights, and a lot of heart into building this post-apocalyptic survival and management experience. Every system, every decision, every little detail comes from a genuine passion for the genre and a dream of creating something meaningful.

But here's the reality behind the scenes: I'm developing this game entirely on my own, and I'm funding everything out of my own pocket. That includes paid AI tools that help me speed up certain aspects of development—things like generating art assets, prototyping code, or refining design concepts. These tools aren't cheap, but they allow me to move faster and bring more content to the game than I could manage alone with my limited time and budget.

I've also set up a Patreon page to try and gather some external support. Right now, I'm still in the very early stages, and honestly, I don't have many followers or patrons yet. It's a bit tough, because I know the game has potential, but without more visibility and support, it's hard to take it as far as I'd like.

That's why I'm reaching out to you, the community.

My biggest hope is that Bunker resonates with as many people as possible. I want players to enjoy it, to feel the tension and the weight of every decision, and to see the love that's gone into it. And if you enjoy what you see, I'd be incredibly grateful if you could help me spread the word, share your feedback, and maybe even consider supporting the development on Patreon.

Every little bit helps—whether it's a kind word, a thoughtful suggestion, a share with a friend, or a small monthly pledge. It all makes a difference and keeps me motivated to keep going.

If you'd like to support the project:

  • 🎮 Play the game – your time and feedback are priceless.
  • 💬 Share your thoughts – good or bad, I want to hear it all.
  • 🔁 Share the game with friends or on social media.
  • ❤️ Check out my Patreon – even a small pledge means the world to me right now.

Play Bunker here: https://edobgames.itch.io/bunker

Support me on Patreon: https://www.patreon.com/cw/edobgames

Thank you, truly, for taking the time to read this and for giving my game a chance. Whether you play for five minutes or five hours, I appreciate you more than you know.

Let's make something special together.

With gratitude, EDOBGames

(1 edit)

Hey everyone!

I'm back again with another call for help on Bunker, my post-apocalyptic survival and management game.

open up the creative process to you—the players. I have my own vision, but I know that the best games are shaped by the people who actually play them.

So here's what I'm asking: What would YOU like to see in a game like this?

I'm not just looking for bug reports (though those are always welcome!). I'm looking for fresh ideas, features, mechanics, or even small quality-of-life touches that could make Bunker more engaging, deep, or just plain fun.

Some topics to get you thinking:

  • Events & Scenarios: What kind of random events would you want to face? (Raiders? Disease outbreaks? Discovery of other survivors? Environmental disasters?)
  • Survivor Management: Should survivors have unique personalities, skills, or relationships? How would you like to see that work?
  • Exploration: What should exploring the surface look like? Scavenging runs? Turn-based? Real-time? Dangerous or quiet?
  • Bunker Customization: What rooms, modules, or upgrades would you love to build?
  • Endgame Goals: What should the ultimate objective be? Pure survival? Rebuilding civilization? Finding a cure? Escaping?
  • Moral Choices: What kind of tough decisions would hit you hardest emotionally?

Nothing is too wild or too small. If you've ever played a survival/management game and thought "I wish this game had…" or "It would be so cool if…", now's your chance to share it!

I'll be reading every single comment and taking notes. If an idea really clicks with the game's direction, I might just implement it in a future update—and I'll be sure to credit you!

So please, drop your ideas below. Let's build something great together.

Thanks a million for being part of this journey. Can't wait to read what you come up with!

Cheers, EDOBGames

Hey everyone!

I'm the developer behind Bunker, a post-apocalyptic survival and management game where you take charge of an underground shelter in a world ruined by catastrophe.

Your mission? Keep your survivors alive. That means managing scarce resources—food, water, medicine, and power—while making tough decisions about who gets what, when to venture to the surface, and how to expand your bunker against all odds.

I've just pushed a new playable build and I'd love to get your honest feedback to help shape the game's future.

What I'd really like your input on:

  • Resource Balance: Does the scarcity feel fair and tense, or does it become frustrating or too easy too quickly?
  • Decision-Making: Are the choices you face meaningful and impactful? Do they create interesting trade-offs?
  • Progression & Upgrades: Does expanding your bunker and unlocking new tech feel rewarding?
  • UI/Clarity: Is the interface intuitive? Can you easily understand your colony's status and needs?
  • Bugs or Issues: Run into anything broken, stuck, or confusing? Please let me know!

Whether you play for 15 minutes or a few hours, your first impressions matter a ton. Don't hold back—I'm here for the tough criticism just as much as the praise.

Drop your thoughts in the comments below, and feel free to ask any questions about the game or its development!

Thanks so much for your time and support. Every bit of feedback helps make this game better.

Stay safe out there—the surface isn't kind.

Cheers, EDOBGames

(2 edits)

Hi, It is nice you like it. The project it is currently in standby. I'm now developing CityLife-text a adult city life simulation game. It is taking all my free time. If you can check it out. It is similar with AI generation but runs local on your machine. And it is more advanced. I personaly have lots of fun playing it while I develop it.

**LifeRise** is the third test project by **EdobGames** — a practical experiment to explore what's currently possible with AI in indie game development, from code generation to full game systems and assets.

The **EdobGames** team is small and any help is welcome — contributions of any kind are used directly in the creation of game content. Thank you.

https://edobgames.itch.io/liferise-life-simulator