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Ernest "edg3"

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A member registered Mar 06, 2023 · View creator page →

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Thanks bro! Much appreciated 😁 

You can see me not-quite monsters yet submission if you want to - MonsterCart by Ernest "edg3" - warning audio is broken (too load for crashing) - spent too much time on the kinda AI opponents 

I took it as a challenge to try relying on AI less as a full-time software developer; so I saw it as a great challenge. Sure, it's everywhere, in every IDE at this point, so it was a tougher challenge. I'm just glad I could get as far as I got while avoiding GPT - shouldn't have decided on a whim to use GDScript though.

Thanks for trying it out, apologies for the loud sounds.

Thanks for checking it out! Will update it in the future, first slowly ironing out the steering a lot, then want to add monster abilities.

Thanks for checking it out, I figured the cart monster should have gotten some love for the textures or it's just a sorta racing game, lol

Ah, I had no idea it was the boss, lol, well played

Ah, perfect logic there, will see what I can find!

Yeah, I spent as much time as I could adjusting the robot racers with slightly different turn speeds and following the race track a bit. Shoulda stopped when I got their first lap circling in and continued with the theme, was having fun with their logic though. The turn I should have made less speed, but just wanted to do my best to hit the 48 hours. Will see what I can do there after work today as I now want to finish this game, lol (less for the game jam, mind you)

I didnt get that far with my limited time, was going to put in monster attacks. Would have helped if I sorted the goblin (sorta) texture, didn't get that far, unfortunately

Nice art, cool to build an evil villain house. Could be cool to have whatever you select "selected" and drag to place it (walls and floors primarily), but otherwise pretty awesome

Feels awesome, great work! Having more levels would be awesome.

Fit the theme perfectly, feels awesome to play. Great work

Pretty awesome to hook the player in, great progress for the player, great art, great job!

Nicely done, love the proc gen city scape. One bug I noticed, a guy got super huge range and shot me through buildings, made it a bit tougher as I lost a hoard of tons of zom-bros

Nice fun munchies there, quick, easy to understand, great work!

It's pretty fun, there are great ways to break the rules. The teacher is pretty observant, great work.

Pretty cool, fits the theme nicely, pretty cool idea

I feel as if I'm an evil man now as it's calming to just snack as a kraken on unsuspecting swimmers, beautiful art, somehow calming

Pretty awesome, poor monster having no arms, lol. The stomping is a deserved way to pay tax for the arms!

Pretty cool, lovely pixelated art - I honestly had to play it out till the end.

I wasn't sure what I could do, but got to the last click needed and failed, will probably play again when more awake to see what happens if I win (or if I did win, lol)

Great nostalgic mini games, the style is also awesome!

Nicely done, was pretty cool to do all the odd things - like revving the car for no reason, lol

Well done! Nice work, is fun to play - didn't realise it was coal until level 3, I'd say HYPER-ForJ's tip would be super cool to add a little extra challenge.

pretty cool; nice! Didn't realise it was coal, thought it might be a dangerous slime, somehow!

(1 edit)

Rarred it to make it smaller (100mb vs current 31mb)

(1 edit)

Rarred it to make it smaller (100mb vs current 31mb)

Thanks! I didn't get far enough back then, derp!

Updated today, got the path finding in - next is AI and then items. Then can make the enemies start to destroy the world!

(yes, 1 word name)



  • 2023/03/02-03 – Get base fonts renderer into eVX for the first time; design game through questions asked from OpenAI.
  • 2023/03/04 – Roguelike Start around 7am: The data-oriented save was created in around 1 hour.
  • 2023/03/05 – The buggy floor render was worked on; the bug fixed end of day: forgot to set ‘MapTileID‘.
  • 2023/03/06 – The character structure was created, the player created as a character, then added buggy movement through doors to adjacent tiles.
  • 2023/03/07 – Sorted eVX font rendering more, sorted all bugs I found as much as possible, added starting UI.
  • 2023/03/08 – Started enemy spawns, only added Rodent from position 0 in sprite.
  • 2023/03/09 – Started combat; added dice for combat rolls, like I wanted.
  • 2023/03/10 – Got combat sorted; realised doors had another bug – used same ‘X’ for top, and bottom; fixed eVX font resizing; added base vision limits; added damage messages; started my own map generation code – as buggy as it is, incomplete – “Pendragon” is the name I gave it; added enemy base info sharing.
  • 2023/03/11 – 1 commit; 3 hours before the first commit on 2023/03/04 – stopped seed sticking to ‘0’ and it made me see there’s more broken in my generation… As amusing as that is, done for now for the submission.

It's incomplete, mind you, but this is just to share as far as I got. If you'd like to know more, as here, or take a glance.

Totally didnt know about this forum or could have posted progress each day here, lol