Thanks bro! Much appreciated 😁
Ernest "edg3"
Creator of
Recent community posts
You can see me not-quite monsters yet submission if you want to - MonsterCart by Ernest "edg3" - warning audio is broken (too load for crashing) - spent too much time on the kinda AI opponents
I took it as a challenge to try relying on AI less as a full-time software developer; so I saw it as a great challenge. Sure, it's everywhere, in every IDE at this point, so it was a tougher challenge. I'm just glad I could get as far as I got while avoiding GPT - shouldn't have decided on a whim to use GDScript though.
Yeah, I spent as much time as I could adjusting the robot racers with slightly different turn speeds and following the race track a bit. Shoulda stopped when I got their first lap circling in and continued with the theme, was having fun with their logic though. The turn I should have made less speed, but just wanted to do my best to hit the 48 hours. Will see what I can do there after work today as I now want to finish this game, lol (less for the game jam, mind you)
(yes, 1 word name)

- 2023/03/02-03 – Get base fonts renderer into eVX for the first time; design game through questions asked from OpenAI.
- 2023/03/04 – Roguelike Start around 7am: The data-oriented save was created in around 1 hour.
- 2023/03/05 – The buggy floor render was worked on; the bug fixed end of day: forgot to set ‘MapTileID‘.
- 2023/03/06 – The character structure was created, the player created as a character, then added buggy movement through doors to adjacent tiles.
- 2023/03/07 – Sorted eVX font rendering more, sorted all bugs I found as much as possible, added starting UI.
- 2023/03/08 – Started enemy spawns, only added Rodent from position 0 in sprite.
- 2023/03/09 – Started combat; added dice for combat rolls, like I wanted.
- 2023/03/10 – Got combat sorted; realised doors had another bug – used same ‘X’ for top, and bottom; fixed eVX font resizing; added base vision limits; added damage messages; started my own map generation code – as buggy as it is, incomplete – “Pendragon” is the name I gave it; added enemy base info sharing.
- 2023/03/11 – 1 commit; 3 hours before the first commit on 2023/03/04 – stopped seed sticking to ‘0’ and it made me see there’s more broken in my generation… As amusing as that is, done for now for the submission.
It's incomplete, mind you, but this is just to share as far as I got. If you'd like to know more, as here, or take a glance.
Totally didnt know about this forum or could have posted progress each day here, lol
