Thanks, Lucy!
edenwaith
Recent community posts
Hello. I downloaded the Mac version 1.0 of The Aching from the itch.io page, but when I launch the game, it gives an error which says
“The Aching.app” is damaged and can’t be opened. You should move it to the Trash.
Is the app not constructed properly, possibly? I noticed that the UNIX executable was in the app bundle's Resource folder, instead of the standard MacOS folder.
In the meantime, I found it is possible to copy the contents of the floppy directory and then launch the game via DOSBox.
I also noticed that in addition to the high score issue, when I'm playing the game it looks like the score isn't updating, but when I finish the game, it will try and save the score to the high score list.
Other than the score issues, this game has been a lot of fun. Love the graphics, the music is jaunty, and it has a good level of progressive difficulty.
I've had the Playdate for only a couple of weeks, so I've been searching for new games. Castle Helios has been my favorite game so far. It reminds me of a mash up between Metroid and Zelda II (but far funner and not as frustrating as those games). Definitely had a good balance of finding new abilities and using them to solve the puzzles. I'm being cautious about what I pay for new and untested Playdate games, but this game was well worth the $7.
I've learned about a way that uses a small shell Mac app and the resources of an AGS game can be put into the app. This greatly reduces the size of the app so all of the Wine-related files are not necessary. I've already helped port a couple of apps to the Mac. I have an extensive blog post that I'm writing which will detail more of this process which I'll release some day.
I see that this game was created using the Adventure Game Studio, so there is an easier (and MUCH smaller) way to port the game over to the Mac that will run on macOS Mojave and Catalina. I'm testing out a port of the game. I'm not using Wine, so the app has been reduced from a hefty 590 MB to a svelte 57MB.