Recent community posts
Thanks, that did the trick! I noticed the _CodeSignature folder within the app bundle, so on initial glance it looked like the app was code signed. I then did another test via the command line and did verify that it was not code signed properly.
Hello. I downloaded the Mac version 1.0 of The Aching from the itch.io page, but when I launch the game, it gives an error which says
“The Aching.app” is damaged and can’t be opened. You should move it to the Trash.
Is the app not constructed properly, possibly? I noticed that the UNIX executable was in the app bundle's Resource folder, instead of the standard MacOS folder.
In the meantime, I found it is possible to copy the contents of the floppy directory and then launch the game via DOSBox.
Thanks for this fix. When I first found the Ironmail, I tried to use it and it caused the Playdate to crash. I was initially worried that I lost my progress and would have to start over, but was very glad to see the game auto-saved.
I also noticed that in addition to the high score issue, when I'm playing the game it looks like the score isn't updating, but when I finish the game, it will try and save the score to the high score list.
Other than the score issues, this game has been a lot of fun. Love the graphics, the music is jaunty, and it has a good level of progressive difficulty.
Just learned about this game today. Looks amazing! I love seeing what developers are able to do with the Playdate.
Fun collection of brain teasers. A few were quite vague in how to approach them. A few I had to step away, but upon returning I would figure out the hints. Rating: 4 / 5
I'm glad there is a demo available to get a little sample of this enjoyable puzzle game, but why does the demo come in at 23MB? Most of the third party Playdate games I've purchased have been under 1MB in size.
I've had the Playdate for only a couple of weeks, so I've been searching for new games. Castle Helios has been my favorite game so far. It reminds me of a mash up between Metroid and Zelda II (but far funner and not as frustrating as those games). Definitely had a good balance of finding new abilities and using them to solve the puzzles. I'm being cautious about what I pay for new and untested Playdate games, but this game was well worth the $7.
I've learned about a way that uses a small shell Mac app and the resources of an AGS game can be put into the app. This greatly reduces the size of the app so all of the Wine-related files are not necessary. I've already helped port a couple of apps to the Mac. I have an extensive blog post that I'm writing which will detail more of this process which I'll release some day.
Awesome, hint! The Windows version comes with a winsetup.exe program. Does anyone know if there is a similar Mac app? If not, I'd consider writing a little app which can be used to help configure the settings for Mac versions of games created with the Adventure Game Studio.
I see that this game was created using the Adventure Game Studio, so there is an easier (and MUCH smaller) way to port the game over to the Mac that will run on macOS Mojave and Catalina. I'm testing out a port of the game. I'm not using Wine, so the app has been reduced from a hefty 590 MB to a svelte 57MB.
Since this game was designed using AGS, making a Mac port is relatively simple. I already got a quick proof of concept running and would be glad to help out with an official Mac version of this game.
I also noticed that the window bar will appear when using macOS Mojave, but this did not seem to work for me with macOS Catalina.
If you hold the mouse cursor near the top of the screen for a few seconds, you will see the window bar appear, then tap on the green button, which will put the game into windowed mode.