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Eden Reese Potts

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A member registered Dec 15, 2017 · View creator page →

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Now a module! Try it out!

I was able to get it running much better by only copying the part of the source image I need, then scaling that to fit the destination, instead of scaling it first and then cropping.

each y in range imgy
  slicex:imgx/(((y/imgy)*(hs-1))+1)
  temp:img.copy[(0,y) (imgx,1)]
  img.paste[temp.copy[((imgx-slicex)/2,0) (slicex,1)] (0,y,imgx,1) 1]
 end

The moral of the story is: don't render 600,000 extra pixels for no reason and then throw them in the trash.

Hello! I am attempting to do some ~graphics programming.~

What I am trying to do is a SNES Mode 7 perspective effect: take an image from a canvas and scale it to a trapezoid shape for pseudo-3D.

    

This type of thing.

What I am doing is: first scale down the image by a scale factor vs.

img:src.copy[]
img.scale[1,vs]

And then go line-by-line and scale the image horizontally by a scale factor that starts at 1 at the top and goes to hs at the bottom.

each y in range imgy
  temp:img.copy[(0,y) (imgx,1)]
  temp.scale[((y/imgy)*(hs-1))+1,1]
  img.paste[temp.copy[(
   (temp.size[0]-imgx)/2
   ,0) (imgx,1)] (0,y) 1]  
 end

I tried scrolling a canvas with Zazz and scaling that image onto another canvas in real time.

And this seems to work!


...But it doesn't run so well in web Decker.

(Hopefully you can tell from the gif.)

It seems like there's probably a more efficient way of doing this, maybe with matrix math, but I can't figure it out.

Thank you.

Really powerful mood. Feels like I hallucinated a zine.

Makes me think about how Love Park in Philly was completely razed to the ground and paved over with flat nothing ten years ago. But just this year, an authorized skate park opened at Muni with original pieces from the old Love Park.

C'est la vie. Ire aut mori.

Thank you! I hope so, too.

Thanks! The reason I haven't included a .deck file for this one is because a lot of the rest of the game is in there half-finished. I was planning to publish the .deck file for the finished game if/when I have that done. I suppose I could try removing everything unimplemented in the demo without breaking it and upload that file.

🥹 Thank you.

A magical experience... As if I have been transported to Valhalla...

That's such a cute photo...

This is really cool! Really strong aesthetic design. That face paint is precious.

I went to high school with a Dorf Samplemin. Do you think he's related to Janky?

This is really cool.


Neat!

Oh this is a really cool idea. What will baby say?

(Although "p-oh-m" makes a thought bubble that doesn't do anything.)

This is the future of camera.

Very sad.

This makes me feel like I'm working at a grocery store in space. 30 credits for an Antarean spice apple. Outrageous.

Thanks so much!

Oh this has a really strong mood.

That all sucks. But this is really well put together.

These are cool designs! The art style is cute. I like Myrtle.

Thank you!

This is cute. It feels like I am trying to read a children's book with a fever.

This reminds me of playing Cap'n Crunch's Crunchling Adventure as a small one. Believe in yourself, Petito.

Ooh, this is cool. Lookit them fellers. What a beautiful mermaid.

Two of my great loves, deciphering fictional languages and archive-based mystery games. Very cool figuring out this world.

I don't know if this is within the scope of something you could (or would want to) change post-jam, but the ability to highlight new words by mousing over them and then click to search means that you don't actually have to read at all to unlock all of the documents if you just go through what you have clicking on everything green, which seems to work against the investigation process.

Anyway. Big fan of your work.

I started working on a zine with Decker 1.64 installed and when I went to test the exports, the top row of pages were not flipped upside down as they should be, and trying to export a GIF in native Decker just crashed the program. Updating to Decker 1.65 fixed both problems. So... just a heads up to make sure Decker is updated so you don't end up with a broken HTML file.

Boy it sure is taking a long time to get my grill cheese and appley juice at this family casual dining establishment. If only there were something to occupy my young mind, perhaps in a crayon-based format.

Very edge-ucational. A bastion of batrachian bladework. and its a cute frogge also

Very cool to see an RPG working in Decker, and the premise is interesting and emotionally resonant as well.

Whoa, very pretty and detailed.

Finally a video game with choices that matter.

Nah, those are just stock sounds. Buddy isn't trained as a voice actor. He doesn't have the wherewithal.

such dog, many truth

Oh hey, I saw your guidebook thing. Thanks!

Please Act Like Human

Inspired by Octodad and sitcoms about aliens pretending to be human, you are an extraterrestrial creature with nonhuman anatomy who has crash landed on planet Earth and until you can escape, you have to blend in with the local life forms.

The game is one short page with very simple rules and all you need is three six-sided dice that you can tell apart somehow. It can be played as a group with a GM or as a solo journaling game. Good luck out there, space monsters.