Play here: https://eddygames.itch.io/foxel
Core gameplay
- Sculpt your car by erasing voxels — no parts, no menus
- Instantly drive your creation with real physics
- Bad designs don’t fail silently — you feel why they fail
- Change weight, shape, and balance to solve terrain challenges

Sandbox / creativity
- Build anything from tiny racers to absurd machines
- Experiment freely — there’s no “wrong” car
- Learn through play how mass, traction, and shape affect motion

Play modes / vibe
- Drive terrain courses or mess around in sandbox mode
- Designed for experimentation, not optimization
- Built as a creative tool first, a game second
- Build terrible cars on purpose. It’s encouraged.

What this itch release is
The itch version of Foxel is:
- A playable WebGL build
- Focused on the core creative sandbox
- Meant for experimentation, feedback, and exploration
This is where Foxel starts building a community and growing in the open.
What I’m working toward next
Alongside this release, I’m actively working toward a premium version of Foxel.
The premium version will be:
- A full downloadable build
- With full graphics
- Expanded systems and premium features
- Designed as a more complete, polished experience
Think of the itch release as the foundation — and the premium version as the next evolution.
Why launch on itch first?
Itch is a great place for:
- Creative, experimental projects
- Early players who enjoy tinkering
- Thoughtful feedback that helps shape development
Launching here lets Foxel grow organically before taking the next step.
Feedback & community
Foxel is still evolving, and community feedback genuinely helps guide where it goes next.
If you have thoughts, ideas, or just want to share what you built, I’d love to hear from you — please consider joining the Foxel Discord server.
Discord: https://discord.gg/bEuYH3e5AS


