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EddyGames

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A member registered Dec 06, 2015 · View creator page →

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Play here: https://eddygames.itch.io/foxel

Trailer

Core gameplay

  • Sculpt your car by erasing voxels — no parts, no menus
  • Instantly drive your creation with real physics
  • Bad designs don’t fail silently — you feel why they fail
  • Change weight, shape, and balance to solve terrain challenges

Sandbox / creativity

  • Build anything from tiny racers to absurd machines
  • Experiment freely — there’s no “wrong” car
  • Learn through play how mass, traction, and shape affect motion

Play modes / vibe

  • Drive terrain courses or mess around in sandbox mode
  • Designed for experimentation, not optimization
  • Built as a creative tool first, a game second
  • Build terrible cars on purpose. It’s encouraged.

What this itch release is

The itch version of Foxel is:

  • playable WebGL build
  • Focused on the core creative sandbox
  • Meant for experimentation, feedback, and exploration

This is where Foxel starts building a community and growing in the open.

What I’m working toward next

Alongside this release, I’m actively working toward a premium version of Foxel.

The premium version will be:

  • full downloadable build
  • With full graphics
  • Expanded systems and premium features
  • Designed as a more complete, polished experience

Think of the itch release as the foundation — and the premium version as the next evolution.

Why launch on itch first?

Itch is a great place for:

  • Creative, experimental projects
  • Early players who enjoy tinkering
  • Thoughtful feedback that helps shape development

Launching here lets Foxel grow organically before taking the next step.

Feedback & community

Foxel is still evolving, and community feedback genuinely helps guide where it goes next.

If you have thoughts, ideas, or just want to share what you built, I’d love to hear from you — please consider joining the Foxel Discord server.

Discord: https://discord.gg/bEuYH3e5AS

Not my usual game but the style of art and reactiveness of the gameplay made it pretty addicting. With the right story progression, this would be solid

Not bad, I could get into this game but I don't really like the inventory cycling personally. A up and down attack would be nice 

Cool style but I couldn't get it to fit my screen correctly.

Awesome!

Pretty funny discovering the goal after the game ends the first time. Kinda makes you want to play again.

Saw your post on Tig.  Addicting game with potential. something nice about getting the aim right and then launching. Could have the feel of Angry Birds if you worked it out. Best

Really refreshing game. 

Good work. Nice polish on the art and the mechanic feels intuitive 

The art looks good and I like the initial camera setup 

I like the story developing but the font and the simple silhouette really threw me off. I think if you get the mood right with the story, things would come together better. 

Steve buscemi ha ha!

play the game here https://eddygames.itch.io/hippy-skate

Oh, no trials is a motocross game that is really popular. It was a big inspiration for Hippy Skate so I was wondering what you thought about that type of game

Hi Eyon, thanks for the feedback. Have you played the game Trials?

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This game is just the beginning to the story although it averages 1.5 - 2 hrs game play. I'm a solo indie developer and need a lot of support so I appreciate you talking a look here http://eddygames.itch.io/the-land-of-lamia

also would be cool if you followed on Twitter for updates https://twitter.com/LandOfLamia