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edd

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A member registered May 28, 2020 · View creator page →

Creator of

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Yea it could be that, I’m on a Intel Mac, tho I did play some Mac games made with Unity this jam

I love me a good and goofy physics game. Amazing that you managed to get leaderboards in.

I had to download the win build as the webgl one would crash my browser (FF/Brave, idk why it just hangs).

I enjoyed experimenting with various abilities. Bound dash and jump by accident to the same key which I think was pretty funny and serious :D

My main issue tho is I got super dizzy and couldn’t play for too long

Very original idea & quick to start and get into. I esp appreciate that on failure the reload is very quick, which makes failing not that painful.

Some improvements I’d make:

  • Add a small 0.9-1.1 pitch variation when picking up stuff, as the collectable sound is a bit repetitive
  • When falling down a small zoom out to the camera would help land on cars easier
  • It seems that the direction of the gum on the wheel doesn’t have an impact on the launch direction? Maybe this would be interesting to play around

Thanks for the play! We were considering with my bro if it should be hard to spin the crank or not. During dev I could hear him move his mouse like crazy when developing the mechanic and it seemed funny to leave it as is :D

Got stuck after logging in too, could not exit the screen and progress

Simple & quick to get into. Played a couple of runs - am satisfied

You should try https://pazulay.itch.io/spaint, it does exactly that :D

Gaining a lot of speed and releasing intentionally to fly off into the distance is very fun. Also I love the music track

Was quite difficult to play, got 6055! The spinning arena adds an interesting twist to combat where going in one direction helps you avoid enemies/projectiles more easily - so you’re always biased towards it

Got that old school sonic adventure vibe, well done! The game did get a bit laggy once I got to the fountain area (mac, webgl)

Started off quite slow but then in a few minutes got pretty chaotic - I love it

urp gorp glorporp heep burp thurp aleep

The world spinning mechanic is quite unique. Big Z tho kept wanting me to pay respects, which I kept doing but nothing happened :(

I can relate to this game in the current heatwave

Quite enjoyed the game and got to lvl 56. The spaghetti wheel was not kind to me :D

I think the mac build is broken and has missing files :( Couldn’t run it

Got yeeted on lvl 2 by the archers, they off-screened me :D If I were to improve this, making the walls bouncy and some combo meter for charging up the attack faster would juice this game up quite a lot

I enjoyed the visuals and the music (esp the screaming one :D), tho was confused whats going on and my mac heated up like crazy so I had to stop playing petty quickly q.q

I liked that you can hold the mouse and draw the path as the ball rolls. Just as I played for ~2mins going into infinity my Mac somehow crashed and had to restart :S Nevertheless if there was more level instead of empty space this could be p fun

I liked that you can hold the mouse and draw the path as the ball rolls. Just as I played for ~2mins going into infinity my Mac somehow crashed and had to restart :S Nevertheless if there was more level instead of empty space this could be p fun

NGL, I suck at this game and didn’t have the patience to make tunes, but the visuals, audio and mood are top notch

Perfect game for summer vibes, I wish my lawnmower was this fast so I wouldn’t have to bake in the searing heat :D

The production line must continue

The guy staring at me doesn’t seem to happy witnessing me become rich in minutes :D

image.png

Great minds think alike

(1 edit)

I can’t double jump over one of the first few blocks in the game. The jump seems to trigger very inconsistently, feels like it’s tied to the framerate perhaps or some browser issue?

Exactly :D

Juice is a type of blood

We we’re thinking that those last few bits could autofill so you don’t have to hunt them down or something similar

Thanks for playing! We’re already addressing 2. and are thinking of how to better use the bombing mechanic.

Could you elaborate on 1. a bit more? Are you referring to how the ground blends in with other objects in the level or just general lack of texture/contrast on it?

Damn… I did make the build quite hastily on my old MacBook, I’ll check this out again once I have some time. Thanks for the note!

Thank you! We had a lot of fun (and unfun) with physics and tower defense :D Glad you liked this version of the game

I’m trying to embed my game into my site via https://itch.io/embed-upload/16380209?color=000000. The embedding part works fine, however there is a border around my game containing a full screen button. I’d like to get rid of the full screen button in this border as I already have a built-in one in my game. Is there any way to do that?

In Unity 6.3 the itch.io full screen button causes the game to break (the game greys out). I noticed this in multiple Unity games so I’m assuming this has to do something with the engine itself.

I kinda want to leave that gap now :D

Thanks for playing! We’ll be tweaking the speed at which you gain fruit and will work on prices. We’ve also noted down that you cannot place trees on top of already planted tiles, it’s kinda a bug and a feature at this point, will work on this more :D

Regarding removal of tiles, it was not clear/hard to find the bombs? What do you think would help to find that bombs can be used to scale up the forest by replacing bushes?

Thanks for the feedback!

Agreed on the theme, initially we went for a tower defense concept where there would be enemies throwing bombs at the forest. Later we decided that an incremental game suits better the vibe we were going for, but then we found integrating the bombs a lot harder

The difficulty is brutal, I get destroyed :D

I dig the art style. The little animated icons especially look really great.

Love the wacky physics and seeing my builds fly off was funny. It would be nice if there was some indicator showing if a connection between two pieces is correct.