Yea it could be that, I’m on a Intel Mac, tho I did play some Mac games made with Unity this jam
edd
Creator of
Recent community posts
Very original idea & quick to start and get into. I esp appreciate that on failure the reload is very quick, which makes failing not that painful.
Some improvements I’d make:
- Add a small 0.9-1.1 pitch variation when picking up stuff, as the collectable sound is a bit repetitive
- When falling down a small zoom out to the camera would help land on cars easier
- It seems that the direction of the gum on the wheel doesn’t have an impact on the launch direction? Maybe this would be interesting to play around
I’m trying to embed my game into my site via https://itch.io/embed-upload/16380209?color=000000. The embedding part works fine, however there is a border around my game containing a full screen button. I’d like to get rid of the full screen button in this border as I already have a built-in one in my game. Is there any way to do that?
In Unity 6.3 the itch.io full screen button causes the game to break (the game greys out). I noticed this in multiple Unity games so I’m assuming this has to do something with the engine itself.
Thanks for playing! We’ll be tweaking the speed at which you gain fruit and will work on prices. We’ve also noted down that you cannot place trees on top of already planted tiles, it’s kinda a bug and a feature at this point, will work on this more :D
Regarding removal of tiles, it was not clear/hard to find the bombs? What do you think would help to find that bombs can be used to scale up the forest by replacing bushes?










