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edanlavie

32
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1
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A member registered Dec 05, 2018 · View creator page →

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Fun flying controls. Lovely background art, enemy design, and parallax scrolling. The game doesn't really require the player to move in the x direction and staying to the left of the screen makes the game much easier. Freezing the player's X position or creating different enemy patterns would have gone a long way in improving moment to moment gameplay. I have no idea what the message is and would have liked to have seen it be more visible in the final product. Good job overall, glad to see this finally completed. 

Well animated. Great tower placement and upgrading mechanics. Certainly a difficult game if you don't roll a good first round with enemy placement. The sprite work is great and the upgraded animations and power ups work well and look fantastic. I can only guess the message is virus related because of the buttons. They are funny names for buttons, but I feel like these mechanics might have worked better for a different message or if the towers were doctors. 

I think the game's consumerist message that just buying clothes and food will make the player happy is unhealthy and the multiple promotions in a few days is unrealistic. Replacing clothes with allowing the player to see their friends or go on dates might be a more realistic way of achieving happiness. Mechanically all of the systems worked together well. By paying attention and not buying food the player can make numbers go up, make numbers go down, and save their dog. 

Well  done. The ramp up of challenge with the cops, birds, and drones was smooth and engaging. The art was simple and clean while crating a good sense of place. The message was simple and well executed with gameplay and changing level art. The waiting of a full minute for the good ending could have been made more engaging if the player could throw trash into bins or garbage trucks, but that's all I could think to add to this. Gold star. More work like this please.

Very ambitious. I found the movement controls extremely disorientating, but I trust that you could improve them. I'm happy to see the advice you received helped with the design of the final product and certainly makes it a stronger piece thematically. I couldn't tell if the health or ammo was depleting since they weren't visible in the game window. High praise for trying to create a 3D game with little experience and  little time.

😢

Your gameplay matched your message pretty well. If you want to you can freeze your Z axis to avoid rotation. I think we all know the context of the game, but a couple words explaining why the character must stay would have been welcome. Good Job on this.

I thought the dolphin was eating the garbage until reading the description. The title and end screens have fun and clean visuals. The boats dropping the garbage is a neat and realistic idea. The dolphin is a little slow to maneuver and the sprite feels a little big compared to the airplane and boat. Even without those few tweaks it's  successful in its execution.

My computer refused to run the file, but glad I got to see it presented. 

A nice little game about a murderous tree. The player sprite is cute and has equally cute animations. The boss fight is a neat idea and could be improved with a health bar over the trucks. Some more head room in the first level for platforming would be appreciated. 

Good lofi music! I liked the animation of the player character and the design of the second level. The spinning platforms could be slower and there is a glitch where players can stick to the middle of spinning platforms if holding the right arrow key. I think the gameplay is good overall, but doesn’t communicate the message of the game to the player.

You can press Space to respawn, I should have included that in the instructions. That wall glitch was also not intended so thanks for finding that. 

Beautiful work. The highlighted NPCs was a good visual indicator and the interesting story kept me playing. Backtracking to the mom and her telling me to see Yen again made me realize I had reached the end of the build, but I do look forward to see how it finishes. Your games always shine above us all in the best ways so don't give in to the guilt. No matter how scary the red text is!

Neat idea! The laser sword works well and certainly gets the job done for the for the first two levels. The last level had a huge difficulty spike that could be evened out, but still a good overall game.

The ambient music adds to the game to make it seems like an everyday  occurrence. The sound effects definitely hit my emotions and it made me want to stop playing. And the black and white art style helped keep the focus on the actions of the player.

Nice Star Wars art. A timer and more shape variety might improve this concept. 

Interesting choice for a slow motion bullet hell. I wish there was more space for horizontal movement.

Difficult and tough on the hands. Wish I could use a button or track pad instead of clicking the left mouse button. 

I like the idea idea of the moving bumpers, but the execution of it's movement needs more predictability and could be applied to other areas of the table to make the game more interesting.  

Very sleek animations. Would love to hear some sliding or swooshing sounds to go with this.

Very difficult, a cute game with a cute soundtrack, but the high difficulty doesn't fit the tone of the game

It is reminiscent of a miniclip game. Wish there was a way I could flip over my upside down car.

Weird, this is the second game i've seen that won't open.

The game also won't load for me. The hand drawn art style was nice in the demo though.  

I liked the demo, but couldn't get anything to move on screen.

It's a unique and simple concept. I wonder if there would be a way to improve the slowdown when massive waves of enemies appear on screen. 

Very lovely, I like the color switching mechanic and would love to see it fleshed out into larger puzzles. 

I saved the world! I like this. An improvement to the  targeting  system would definitely be a welcome update.