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Stephan Gimenez

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A member registered Oct 12, 2018 · View creator page →

Creator of

Recent community posts

Kudos to have made a playable prototype in 100 hours!

Kudos to have made a playable prototype in 100 hours!

Unfortunately, WASD doesn't work with all keyboards :( so the added space bar hitting requirement made it very hard to handle.

Also where is the hamster? I was promised a hamster! Then I realized I had to play in 1080p to see the hamster. ;)

Working on a new version, feedback is welcome.


https://ecosystemikgameplay.itch.io/god-like-controls-ue4-marketplace

Versatile camera and controls system for top-down, RTS, MOBA, aRTS, isometric RPG, god-like games, point-and-click games and the like.

Useful for gamejams but also for testing quickly various camera and controls at early stages of a development.

Based on a set of Blueprints grown organically over the years by making game prototypes and gamejams and gameplay R&D, God-like Controls have been cleaned, debugged and packaged for the UE4 Marketplace.

  • 100% Blueprint made.
  • The player controls an invisible camera pawn and can control and/or interact with ANY third party actors equipped with God-like Controls actor/scene components: point and click logic, mesh outlines, cursors, RTS selection and some minor functionalities
  • A content example is provided

https://ecosystemikgameplay.itch.io/god-like-controls-ue4-marketplace

I'm working on a new version, feedback is welcome.

I had trouble playing because WASD would be ZQSD on an AZERTY keyboard. (That's my excuse for sucking at it :D ). 

https://ecosystemikgameplay.itch.io/god-like-controls-ue4-marketplace

Versatile camera and controls system for top-down, RTS, MOBA, aRTS, isometric RPG, god-like games, point-and-click games and the like.

Useful for gamejams but also for testing quickly various camera and controls at early stages of a development.

Based on a set of Blueprints grown organically over the years by making game prototypes and gamejams and gameplay R&D, God-like Controls have been cleaned, debugged and packaged for the UE4 Marketplace.


  • 100% Blueprint made.
  • The player controls an invisible camera pawn and can control and/or interact with ANY third party actors equipped with God-like Controls actor/scene components: point and click logic, mesh outlines, cursors, RTS selection and some minor functionalities
  • A content example is provided

https://ecosystemikgameplay.itch.io/god-like-controls-ue4-marketplace