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EcksDee89

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A member registered Jun 07, 2020 · View creator page →

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Pretty fun game with wacky visuals. Especially liked the pulling-yourself-to-the-animal-feature. If more SFX would be added for additional feedback this would feel really good to play. Too many animals on the level for a first level. I'd prefer to be onboarded with fewer animals to get to learn the mechanics and then have some progression by introducing new animals.

Nostalgia trip deluxe. Felt that the items in the shop wasn't really doing much or providing any value. Unfortunate on the lil glitch with upgrading the tank. But the potential is there for something really interesting.

Addictive game!  Some additional feature will make this a great competitor to all the other word games out there.

Lil lack luster on the theme. The world being a loop is only really told to the player, and not letting the player experience it. Narrative felt a bit forced into the game, as if it's there just to fill in that checkmark. Otherwise feels good to roll around as a ball. But with no friction and lackluster boost it felt a bit awkward.

Cute lil walking simulator-esque game. Telling the story about loop rather than implementing it in any game mechanic is a safe way to add it into the jam. Could've maybe let the player experience the loop a little bit more.

I didn't really see the loop theme in this. But overall as a stealth game it was quite enjoyable. The setting and the environment was fitting for the genre. A little bit unfair range on the AI vision.

Not my type of game. Got pretty frustrating, in a not fun way, when it was unclear when traps would trigger. 

Nice lil challenge with a hilarious and easy to digest narrative. Could've done something more creative with the theme. Voice acting gets big plus!

So far one of the most creative game I've played so far. Unfortunately I got a glitch where I couldn't activate my locking mechanic several times, which ruined the experience for me. I can see that with good level design, this game would be great.

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Love the lasso and wished that you'd focus more on just that instead of trying to add in more looping mechanics than needed. Really liked that you added in some nice tutorial levels to get ready for the real levels.

Feels nice when you start understanding the mechanics and rules. Would need some QoL adjustments so that it becomes easier and quicker to reset your attempt.

Just as enjoyable as that first morning coffee poop. Love the wonkiness and the enjoyable feeling of pulling the tiger through the loop with that lil extra *plop*.

Really enjoyed playing through this. Creative puzzles and platforming for it's length. Nice challenge in the end as well to really test the player after been taught the mechanic

Really enjoyed playing through this. Creative puzzles and platforming for it's length. Nice challenge in the end as well to really test the player after been taught the mechanic

Very cool mechanic and enjoyable music and sound (besides the loud laser). It's unfortunate that your tiles gets reset after your attempts. Would've loved to have them saved so that you can fine tune your movement. Pacing was a bit steep on level 3 when trying to introduce jumping. Could've skipped the blocking suitcases to teach the player the jumping in a calmer environment.

Was fun when finally understanding the requirement of the mechanic. would've loved to have some sort of in game instructions.

Fun mechanic, and cute pixel art. Like the rogue like element for progression, but I felt that the pacing of at least past 2nd level was a lil steep. Felt a lil bit too restricted by the lasso range.

Beautiful game visually and nice sound feedback when interacting with the items. Love the progression of the game and will continue to play until I beat it.

Highly engineered puzzle game. A bit too big brainy for me and would need some quality of life functions for me to be able to play through this completely. Creative in a math puzzly way, and would just like to be instructed a bit visually when cells are being killed or born.

Fun little mix of mini games. I think if you'd leaned in on one thing, for example the loading bar, for every mini game it could have been a very interesting and fun game. It becomes a little bit too mixed and unrelated as is.

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Wanted to do similar mechanic in similar way for my jam but never managed to pull it off. So I'm happy to see someone executed this in a neat way :D Took some runs to get into the groove. Sometimes a bit unresponsive and janky to complete a loop, but at least nice that you can continue to hold down mouse after a loops is completed so you can continue drawing after executing your damage.


Game I worked on can be found here for Review 4 Review https://loopypeople.itch.io/loopy-pirate

To get the cheese, you got to cheese.

Sweet game! Progression is a lil rapid. Especially the city level was over before I got a feel for my machine. 

Really awesome game! One of the few that I played from start to finish. Fleshed out with good level design. Although I encountered and can see some parts where you don't even need to press some of the big buttons to progress. Which isn't necessarily an issue. 

The only issue I had was with the camera at some parts where it was behind objects. Some sort of dithering see through would make this a non issue.

Super cute/10

Nice and floaty. Early game is harder since more enemies spawn than there are memories. Later in the game it doesn't harm much for sacrificing some memories for the sake of progressing the levels, since the enemies also die while eating it up. 

Sometimes the memories spawn super close to the border of the arena, making it impossible to guard it from enemies spawning on the same vicinity as the memory is spawned.

Glad you liked it! Yaa enemy spawning was a rushed version. We'll tweak it in a future iteration. 

Looking to add in some fun content for a future iteration along with some extra art and VFX!

Happy to hear you got some uniqueness from this jam ^^ We'll fill up the floor in a future iteration. 

Chonky feeling! Glad you liked that.

Happy to hear that you got an unique experience for this jam ^^

Many thanks! We definitely want to polish it up for portfolio piece. With some extra content and spice it up with more VFX and art.

Totally valid points, they are noted. I do believe the hit registration issue you have is because of your low framerate yes, since the collision check is activated when attacking and is checking each frame/tick. So it might've been skipping some areas for you. 

And as you say, the first thing we'd fix is the progression of enemies spawned. It ended up being a last minute addition and we didn't have time to add extra logic to that. Instead crossing fingers that it wouldn't get TOO overwhelming in the early game ^^

Really cool! And hella scary with the enemies which jumpscared me a lot :'D Wish it was a bit faster somehow. Became slightly annoying with the restriction of scaling the window. Either a more forgiving/QoL check of when you can start dragging the window.

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Neat little game! Would've loved some additional progression  since it's become stale being up against the 4 enemies. Love the fun and goofiness of upgrading the health so it goes off screen :D

Music and SFX is on point and was the main reason I sat through up to Core level 8. Then I got distracted and my core died.

Really cool game which takes me back to Outer Wilds. Takes some time to learn how to properly control your ship.

When you get the hang of the placement and controllers it is quite satisfying to play! Still pretty challenging. I would maybe introduce a simpler structure to build in the beginning to help onboard the player. Then ramp up the complexity of the structures.

Great execution! This is my favorite of the few I've seen with similar mechanic so far. Good enough challenge to encourage replaying. 

Satisfying to play and cute art! Banger music that pumps you up!

Satisfying to play and cute art! Banger music that pumps you up!

Cool concept with nice narrative that carried. Astronaut mini game is cool on paper, but suffers a bit from being a bit drawn out with it's back and forth. Or a good way to abuse the death to get more dialogue from the narrator as well as using death travel ;)

The 2D mini game has nice platforming ideas, but with sometimes weird collision it gets quite punishing dying to unfair moments. Love the easter egg though! But didn't find a use of it before giving up.