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Echo

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A member registered Oct 24, 2018 · View creator page →

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thank you so much!! I might expand on it in the future to be a fuller experience. I appreciate you checking it out!

this was so charming shdfjgsdf the voice acting and deadpan tone of the writing was SO funny. loved the monochrome pixel art. well done on all those little branches and options, very clever!

thank you! you are definitely right,  building this out with branching paths and more possibilities could potentially take this from 'interesting idea' to 'cool experience,'  I think. 

glad I'm not the only one who was learning as I went, sounds like you had a very similar experience! gaaah I want to rate yours but I can't run the game since I am on a linux machine, I'm so sorry. but screenshots alone look SO impressive oh my gosh, that is a tasty art style and well designed menu screen. best of luck to your and all your projects ;v;

unironically obsessed with this, haha. I'm not a big platformer gamer but I loved playing this, especially bc I enjoyed the aesthetics of the setting and the puzzle element. this take on the theme is the type of mechanics I was hoping to see in this jam. man those scanlines and the bloom effect were SO TASTY. well done!

Thank you!! I'm SO happy to have finished something, haha. I'm really glad you enjoyed it. and I can actually play yours YAY (I'm on linux) so I will rate it rn!

thank you very much!! I'm really glad I gave gamedev a shot finally. will pass on the compliment about the art and I'm sure I will get a big smile from them <3

LOL, I adore this comment because that is EXACTLY the feeling I wanted to evoke!! :D thank you so much for the compliments, I really appreciate you taking the time to play and share your thoughts.

eyyy renpy users rise up! it absolutely came to my rescue, I went on a JOURNEY to find a program I could both run on my computer and feasibly learn in the limited time (which was actually only two days for me). you're totally right, it's VERY short haha, and I definitely wanted it to be longer. but when I found a point that felt decent to end it on I decided to just focus on making the game complete instead of chancing adding more to the narrative.

thank you SO much for playing & for the feedback!

thank you so much!! it definitely was a take on reincarnation even I wasn’t expecting until I wrote it, so I’m glad you enjoyed it - and that the logic of the character was able to be picked up! happy to hear the bgs worked, I was very much striving to have the overall look be simple but cohesive (and yknow, pleasant to look at, haha)

THANK YOU <3 ohhhh and the vibe twinning, now I am curious... I’ll be working on rating games tomorrow (especially the submissions of kind folks like yourself who rated mine!) so I will be seeing you on your page soon c:

ironically, I’m not entirely a VN person either! I REALLY appreciate you checking it out despite it not being your usual thing, that means a lot. I definitely did want it to be longer, but alas- time conspired against me, and I actually was only able to work on this for merely two days. I am considering coming back later and developing it further for that reason though :) 

appreciate that so much! I put SO MUCH thought into matching the theme, so this is a stellar compliment ;v;

oh my gosh THANK YOU for putting in the effort to find my lil story again to rate it, that’s SO sweet of you?? you’re one of the good ones <3 appreciate the feedback, it’s my first time putting so many elements together so I’m glad they worked to evoke the intended atmosphere!

thank you!!<3

yeahhhh :’) ngl I originally had no idea how to end this story, but I had told my wife to go nutz with character design and that is indeed what they did. so when I saw nine sprites of increasing de-evolution dumped in my inbox I was like well… I gotta use them—

Thank you so much for playing and commenting!! ;v;

truly also my logic while progressing through the two characters it transformed into, hah. in one of my earlier iterations of this idea, I very nearly had a cast of straight-up cryptids lined up.

understandable— I think you’re absolutely right, branching paths and alt endings would be very cool to explore with this concept. I did have ideas on ways to make the choices matter more in that way, but I only had time to learn the bare basics of simply coding them in unfortunately. still, I left them because I liked the idea of evoking a sense of no choice, in a way? as in, regardless of what the player does, the story will progress, and the character will change, which is the experience the character themself is experiencing.

glad to hear it!! thank you SO very much for giving it a shot!

really appreciate that assessment, I think short stories are a weak point of mine so I’m relieved to hear that it at least has a sense of being complete despite being as short as it is.

thank you! <3 <3

thank you!! I am so pleased to hear the vibes came together as intended<3

I have been thinking about this comment all day simply bc I, TOO, HATED THAT THE CAT DIED… I asked my wife to draw me some little guys, went :D when I saw cat, and promptly went ._. oh no wait fuck but my story is about the character dying—

Pleased as hell that line landed with you, too. I didn’t want to take up narrative space with a long reaction, and that was the first thing I thought of and it made me laugh.

so unfortunate that you were foiled by CLASSIC one-time-use-only dithering compliment… but the spirit is noted <3 (haha)

okay but seriously THANK YOU for your encouraging words, it’s nerve wracking to put up work using a skillset I am still an amateur in. but since that is what one must do to eventually gain said skillset… I indeed hope to keep learning and making things, whether to develop this to its full potential or by doing something new :’)

thank you so much! I agree, it would be fun to take this further - and play more with the idea that the initial character was but a round lil fluffball!

thank you so much!! both for playing and for the nice compliment. I read it to my wife and they said “AAAAAAH” ♡

I had a very similar experience in an inverted way, but I fully expected to end up exactly like this, so I feel for you!! I somehow forced myself in the opposite direction — my instinct was to get buried in writing story/dialogue the same way, but I knew I had a whole program to learn (also ren’py!) and visuals that needed to exist, so I sacrificed my main skill and spread myself out. ended up with a full game— buuuut only 430 words of dialogue that aren’t the story I know I’m capable of.  so we are in the inverse of the same basket, hah. brutal indeed. be so proud of yourself for showing up and learning a new skill though, and best of luck in your future projects!

thank you!! <3