thank you so much!! I might expand on it in the future to be a fuller experience. I appreciate you checking it out!
Echo
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thank you! you are definitely right, building this out with branching paths and more possibilities could potentially take this from 'interesting idea' to 'cool experience,' I think.
glad I'm not the only one who was learning as I went, sounds like you had a very similar experience! gaaah I want to rate yours but I can't run the game since I am on a linux machine, I'm so sorry. but screenshots alone look SO impressive oh my gosh, that is a tasty art style and well designed menu screen. best of luck to your and all your projects ;v;
unironically obsessed with this, haha. I'm not a big platformer gamer but I loved playing this, especially bc I enjoyed the aesthetics of the setting and the puzzle element. this take on the theme is the type of mechanics I was hoping to see in this jam. man those scanlines and the bloom effect were SO TASTY. well done!
eyyy renpy users rise up! it absolutely came to my rescue, I went on a JOURNEY to find a program I could both run on my computer and feasibly learn in the limited time (which was actually only two days for me). you're totally right, it's VERY short haha, and I definitely wanted it to be longer. but when I found a point that felt decent to end it on I decided to just focus on making the game complete instead of chancing adding more to the narrative.
thank you SO much for playing & for the feedback!
thank you so much!! it definitely was a take on reincarnation even I wasn’t expecting until I wrote it, so I’m glad you enjoyed it - and that the logic of the character was able to be picked up! happy to hear the bgs worked, I was very much striving to have the overall look be simple but cohesive (and yknow, pleasant to look at, haha)
ironically, I’m not entirely a VN person either! I REALLY appreciate you checking it out despite it not being your usual thing, that means a lot. I definitely did want it to be longer, but alas- time conspired against me, and I actually was only able to work on this for merely two days. I am considering coming back later and developing it further for that reason though :)
yeahhhh :’) ngl I originally had no idea how to end this story, but I had told my wife to go nutz with character design and that is indeed what they did. so when I saw nine sprites of increasing de-evolution dumped in my inbox I was like well… I gotta use them—
Thank you so much for playing and commenting!! ;v;
understandable— I think you’re absolutely right, branching paths and alt endings would be very cool to explore with this concept. I did have ideas on ways to make the choices matter more in that way, but I only had time to learn the bare basics of simply coding them in unfortunately. still, I left them because I liked the idea of evoking a sense of no choice, in a way? as in, regardless of what the player does, the story will progress, and the character will change, which is the experience the character themself is experiencing.
I have been thinking about this comment all day simply bc I, TOO, HATED THAT THE CAT DIED… I asked my wife to draw me some little guys, went :D when I saw cat, and promptly went ._. oh no wait fuck but my story is about the character dying—
Pleased as hell that line landed with you, too. I didn’t want to take up narrative space with a long reaction, and that was the first thing I thought of and it made me laugh.
so unfortunate that you were foiled by CLASSIC one-time-use-only dithering compliment… but the spirit is noted <3 (haha)
okay but seriously THANK YOU for your encouraging words, it’s nerve wracking to put up work using a skillset I am still an amateur in. but since that is what one must do to eventually gain said skillset… I indeed hope to keep learning and making things, whether to develop this to its full potential or by doing something new :’)
I had a very similar experience in an inverted way, but I fully expected to end up exactly like this, so I feel for you!! I somehow forced myself in the opposite direction — my instinct was to get buried in writing story/dialogue the same way, but I knew I had a whole program to learn (also ren’py!) and visuals that needed to exist, so I sacrificed my main skill and spread myself out. ended up with a full game— buuuut only 430 words of dialogue that aren’t the story I know I’m capable of. so we are in the inverse of the same basket, hah. brutal indeed. be so proud of yourself for showing up and learning a new skill though, and best of luck in your future projects!
