understandable— I think you’re absolutely right, branching paths and alt endings would be very cool to explore with this concept. I did have ideas on ways to make the choices matter more in that way, but I only had time to learn the bare basics of simply coding them in unfortunately. still, I left them because I liked the idea of evoking a sense of no choice, in a way? as in, regardless of what the player does, the story will progress, and the character will change, which is the experience the character themself is experiencing.