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Emerald

16
Posts
A member registered May 05, 2025

Creator of

Recent community posts

The game starts busy but confusing; it seems the number of strokes and par numbers should be top corner, but are instead close to the middle of the screen for me (still off to the left but low down). Also, the win text spawned off-screen for me, seemed like it was spawning in the middle of the map? or near the start? Not sure, either way, this was fun, I like the movement even though things were a bit confusing. 

Simple but fun. Though with its simplicity, it makes the errors more noticeable in placements. The board isn't centered, making the left side slightly cut off, and the Os seem very stretched out. 

I really liked this game!!  It was pretty fun, a bit laggy at first, and hard to do on MacinCloud/computer, but on an iPad I would have so much fun getting distracted playing this. I think I'd like it more with some variations in the slimes or even other items that show up. I also think some sort of small visual when a slime is hit and another different one when a bomb is hit could be helpful. Not anything too distracting, but just a small visual

Ooh i like that this is an iphone vertical game! I did notice that when I started it, some words were cut off in the start screen. It is also really hard to die in this game. I wanted to test the death, and even staying still, I didn't die; I had to go out of my way to take damage. Also, right before I died, I saw a missing texture sprite. I assume it was a boss of some sort? Overall, I liked playing and loved the visuals , but I think it could be made harder

I love the style of the game! It is a bit hard to read in macincloud just because of the size of the text, but I managed. I can imagine this would be SO cool with audio. I do sometimes have issues with clicking away from things; sometimes it seems like it doesn't process my clicks. But only when trying to leave a pop-up. 
I do think at times its hard to see what is even clickable, much less that I need to click in that moment, but because random clicking has no punishment, it works for me. I do think on an ipad this would work better because bigger clicking area/easier to click than a mouse, so its not too bad.

Thank you so much for the feedback! I definitely want to add to this game, and I'll keep in mind trying to make sure it doesn't all look the same!

Thank you so much for the feedback!

Thank you so much for the feedback! I will make sure to fix that as I work more on this game!

Thank you so much for the feedback!

Thank you so much for the feedback! I was thinking of making the keys and chests color coordinated as I work on this game more? 

Woah! This is a really cool game! I love the menu and how the doors open after you collect the items you need. The simplicity of just being able to walk, combined with the music, made it really unsettling in an amazing way.  This was really fun to play! I think the only thing that bothered me was the camera being blocked by walls/not being able to move the camera, but that's also just due to my preference in games.

Thank you so much for the feedback! This is a game I'm definitely going to go back and finish, so it's very appreciated!

Woah!! This is really cool! I was definitely confused in the teleporting one (got a little lost/confused, especially because I fell a few times haha, but it fit the theme so I didn't mind being confused). Overall, all of them were really fun to play and I love all the ideas! Definitely challenging but really fun

I love the cloak impacting the ending! That's a really interesting thing! I did not get past the tutorial, though, because of how slow the player is, and I wasn't able to get past the door to get into the "shooting range" area; it kept hitting me and pushing me back before I could walk through. I love the idea! Really, the only thing I'd change personally is the speed of the player, otherwise it's very fun!

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Love the bat and flashlight interaction! Getting them to go away with light is really cool. I did run into some issues with bats freezing in place. I also couldn't find a way to see the story other than pressing play, and it only shows up for a second, so I had no chance to read it. Other than seeing it say "Story", I managed to take a screenshot to read it. I love the idea of the story!! I wasn't able to get past level one, and I'm unsure why. I tried using the E key around the door after getting the key, but wasn't able to get it open/get past the level. The idea is absolutely fun, I love the visuals and how the game runs! I think the only other thing that I'd suggest is maybe make the key in the map/on the ground get destroyed when being picked up, since at least when I played, it stayed on the ground and was a bit confusing. Oh, and I had to Alt-F4 to leave the game since I got stuck in LV 1.  Overall, very fun.

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Loved this game, maze/pacman-like game, but in first person is really interesting, and I loved how I got slightly lost at times when running around. I got to round/level three before dying and ended up dying three times on that level, It was a fun level of stressful playing. I did find an issue with the lives after losing all three lives, you then start level one on 0 and get to -1, then go back to the main menu. Another thing is sometimes I thought I had gotten an orb, and I looked back and didn't; the size of the player and the POV of the player didn't really match up to me, but I got used to it after a bit. A sound when picking up the orbs and when being caught would help not having to look back as much to check. This was really fun to play!