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EchoDiff

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A member registered May 16, 2022 · View creator page →

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Hello Rebecca and others. Gdevelop was updated with a “Save State” feature which easily saves the entirety of the game in it’s exact state. It works with Ink. It’s never easier than now.

This post is also outdated as the creator of the Ink extension has released version 1.2.0. Users may still download this template and the code will look the same, and it will work with the new save state feature. But all events aren’t compatible if you use this template then try to update the Ink extension.

I would of course like to update this template if I have time with new save functionality and other things. I still think Gdevelop the best and easiest way to make a game with Ink. Gdevelop has the easy drag and drop GUI editor and easy 1 click export to web, PC, and mobile.

Hello Rebecca, I was working on a saveslots template and it proved a bit tricky so I took a break. There is an updated v1.10 Ink Extension built into Gdevelop but it was missing some options I was using to save!! It has new ones, don’t know how they work. If you are desperate contact the creator Infokub. If you find any info, do share I will gladly make into a template for others.

Quick outline of saving and loading: On beginning, you pick “observe variable” to pair an ink variable to a Gdevelop variable and that sets everything up. Everything uses scene variables not Global.

For loading, I use the typical Gdevelop way to load using storage, then update the ink variables after loading. To update the ink variables there is an action called “Story variable text” with description “Change the story variable text”

For saving, I just pick storage save to storage. And save it “ToJSON(yourvariablesname)”

It is more complex than that since I was using saveslots it required a structure and store all variables as children, and store as JSON. But Gdevelop has since had some big updates to make it far easier so maybe JSON converting isn’t needed. I don’t know if this makes any sense to you but I figured I’d point in the right direction.

Great effect! I always fool around with that and mess it up. Thanks!

Fun game I got 108

Thanks a ton

(1 edit)

This is amazing will be following your progress!

Would love a change-able widescreen background image to cover the whole screen, with this dialogue forced on the left, center, or middle. The BG image represents a location the player is at for fangames. (Impossible CSS request #1)

Thank you for all your contributions

Great work! Would like to see more packs like this where the images can be linked together. Example: Image of hallway with door visible -> image of classroom. So it’s like you entered the classroom.

This was super fun. I like everything about it. Got 5:16 and a strong one lazered my HP down!

Nice!