Thank you so much for the feedback! We're so sorry it felt a bit confusing at first, we were working hard to make things clearer in the updated version, which is ready already and we will post it here once we can! Also, the game is designed for mouse input, we hope you'll give it another try if possible!
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Thanks a lot for giving the game a try, even with the performance issues TAT. A big update is ready, it fixes most of the bugs including the camera clipping and the stability problems! We will post it here when we can! I really appreciate you noticing the art and the music, we are really proud of them too hhhhhhh!
Thank you so much! We're so glad you enjoyed it! c :)
The cave section is definitely one of the trickier parts — we’re actively working on improving control responsiveness and visual guidance in tighter spaces.
Really appreciate the feedback and encouragement! That's definetly a kind of generosity hahahahaha
Thank you for your playing and comment! We're really happy the movement, detail, and atmosphere resonated with you.
And you're absolutely right — the controls still need improvemnt. We designed the balloon to feel floaty and unpredictable, but it shouldn’t feel like it’s fighting the player. We're working on finding that better balance in future builds.
Thanks again for giving it a try and staying with it despite the challenges!
Thank you for playing and comment! We’re so glad you enjoyed the soundtrack :)
We built it using UE5, as students our optimization skills are still catching up TAT, we managed to compress the build to 600MB, but it still demands quite a bit from some machines.
We hope to release a lighter or mobile-friendly version in the future so the experience can be enjoyed more smoothly, wherever and however you like. Thanks again! Sry for the impact!
Thank you so much!!!!! We really appreciate you taking the risk with us on such a physics-heavy world hhhhhhh — we knew it was a bit of a gamble, so it’s great to hear it paid off for you!
And yes, the kids were our favorite part to work on too — they bring so much life and chaos. The storm area isn't the end (even if it feels like TAT)! It just an un-finished version, which we will be working on for the next update.
Thanks again for your generosity!
Thank you so much for playing and comment! It really means a lot to us to know that you enjoyed the experience — that is definetly a generosity!
Sry the stormy area isn’t actually the end! That part wasn’t fully playtested yet and was submitted a bit last minute, so we completely understand the difficulty there hhhhhh. Even it's hard for me to pass it!
In the next update, you’ll start to feel how your generosity toward the world comes back to you in unexpected ways. :)
Thanks again for playing!
Wow omg, thank you so much! It’s incredibly heartwarming to know you and your 4 y.o. enjoyed the game together — that honestly makes our day! It even made me realize that making a game let people to enjoy is its own kind of generosity! I'm feeling it! hahahahahah.
We really wanted to create a world that feels gentle, poetic, and alive. Being compared to Annapurna is such an honor for us!!!
And thank you for the feedback on the SFX — we’ll definitely take another pass at the volume balance. We haven’t integrated Wwise yet, and there are still some bugs with the music and stinger transitions. Hope you enjoyed the stingers and the music as well!
Sending lots of balloons love your way!




