Cool! Looking forward to the update/release ^^
Well depending on where the rock lands some transport are less needed. Extraction with more force will naturaly faver the guzzler. But that is a late game thing with only demos atm.
I really like the idea of insted of carying the rocks to the ege of the maw - just throw it in! I am looking to reach a good flow of rocks there they are not pailing up, and no losses to the recleam of the mounten. Having the gozzilatrigger be more then 30% will probably be recuierd for one to move the volume of rocks by that point. I would not mind that the loop of the runners changes and start standing still instead, but I do se the apeal of the super speedy dwarf :>
And to have an evolotion or progresion of how one handel this fundamental part of the game is realy cool and can be very satesfying. So its not inherently a bad thing someing becomes obselite or changes beond recogneshion.
I do still use runners in my longer runners to clear the smaler amount of rocks that fal short. And if the runners was just stuck to the midel I would probably use the "tanks" to clear the rest. (plus the added air suport would probably be nice)
I got the idea just now that what if gorilla and rino upgrades was diffrent branshes and one had to chose between one of them. That would make it poseble to make them induvidualy stronger and also have the player be able to chose. OR the upgrades could be made in to there respected type of syborg-runner, costing one existing runner to "recrut". But this might conflict more with plans tho idk.