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(2 edits) (+1)

Hi! Love the game so far! actually very addicting >.<

I ran in to problem then I was ascension-"leveling", that I have not seen mention on thin forum. I was hoping to brake the game in a satisfying way with ridiculous numbers and procenteges. I was getting to ascension 30+ with 477 points in t6 for demodwarfs and 324 for gold. 

BUT then I ascended at some point after 34(33?) my ascension count (and the added effects to the t6 prestige) reset back to 0 (or 1). Its the same savefill as I still have all my t6 prestiges. I tried to restart the game if it was a visual bug but it it was not. Im on the latest steam version on Linux, if that is relevant.


Then Im here anyway Id like to ask you to please implement an option to auto-close artifact panel on pickup. doing a lot of ascensions or Prestegses and having to click on the pane was not reasonable so I always left them open blocking the view of buildings.

Also like to suggest a presteg/es to auto start with more building. (Mostly to reduce repetitive clicks)  perhaps only for the forge and science ones, maby the spelunker one would also fit.

I saw the discussion about late game rock collection, and would like to add that I found it disappointing that gorilla arms was caped at 30%. I would have liked gorilla arms to be a viable lard scale collection method, but I found it was not keeping up late game. It was not consistent so it would contently spill over to the guzzler. realizing there was no huge downside to having a constant pile of rock I started to skipping the middle step and only relying on the guzzler. Very late game this is natural as much is flying very close to you buildings or right into them (witch is also satisfying to have a constant rain of gems and gold) but early game the guzzler can just work with Calemeteis and occasional called earthquake. making the runners obsolete.

Yes unfortunately there's a really stupid bug in the demo where after 30 it resets your ascension :/

Yup the option to auto-close artifact reveal panel already exists in my build! :)

Gorilla Arms were firstly capped to 30% so it's visually more pleasing to throw big piles, but it also became clear how strong it is if every single ore is just immediately thrown, basically making runners never move again. Which honestly at that point is totally fine, and I'll be adding an upgrade that allows you to scale past the 30%.

The thing with guzzler is true, but not sure what I can really do about it? Even with no guzzler, you can eventually create a giant pile of gems that just flow like a river straight into the maw, removing the need for any collectors...

Thanks for the feedback!

Cool! Looking forward to the update/release ^^

Well depending on where the rock lands some transport are less needed. Extraction with more force will naturaly faver the guzzler. But that is a late game thing with only demos atm.

I really like the idea of insted of carying the rocks to the ege of the maw - just throw it in! I am looking to reach a good flow of rocks there they are not pailing up, and no losses to the recleam of the mounten. Having the gozzilatrigger be more then 30% will probably be recuierd for one to move the volume of rocks by that point. I would not mind that the loop of the runners changes and start standing still instead, but I do se the apeal of the super speedy dwarf :>

And to have an evolotion or progresion of how one handel this fundamental part of the game is realy cool and can be very satesfying. So its not inherently a bad thing someing becomes obselite or changes beond recogneshion. 

I do still use runners in my longer runners to clear the smaler amount of rocks that fal short. And if the runners was just stuck to the midel I would probably use the "tanks" to clear the rest. (plus the added air suport would probably be nice)

I got the idea just now that what if gorilla and rino upgrades was diffrent branshes and one had to chose between one of them. That would make it poseble to make them induvidualy stronger and also have the player be able to chose. OR the upgrades could be made in to there respected type of syborg-runner, costing one existing runner to "recrut". But this might conflict more with plans tho idk.