<3
Dysharmonie
Recent community posts
Both of these fonts have huge character coverage, which makes them probably the most practical picks if you want to support a wide range of languages without juggling multiple font files. The first one (Poxiao Pixel, https://diaowinner.itch.io/poxiaopixel) is a really solid pixel font with extensive CJK support. For Unifont, the catch is that the official site stopped shipping TTF builds a while back and only provides OTF now, so the next best option is this community mirror that still builds TTF from source, with the latest being version 16.0.04 from May 2025 (https://github.com/multitheftauto/unifont/releases) uwu
Latest version with the AI-translated text works really well, loving it! One small note: BoutiqueBitmap9x9 is designed for Traditional Chinese, so Simplified Chinese doesn't display 100%, but it's totally fine since you can usually figure it out from context. LanaPixel only contains 4039 characters of Simplified Chinese and 3800 characters of Traditional Chinese, that is not enough for certain BDSM content. Anyway, thanks so much uwu
PS: 9px is a bit tough to read for East Asian languages, some of the more complex characters end up looking like a blob. A 12px or 16px version would be amazing uwu
Oh and if readability is the priority, Unifont (https://www.unifoundry.com/unifont/index.html) is also a great option worth checking out!
Really enjoying the game so far! Just wanted to flag something about the custom translation feature. Even though the translation system itself works fine, anything with Chinese/Japanese/Korean characters just shows up as blanks or boxes. If you're open to expanding language support, there are some open-source pixel fonts that handle CJK well and would still fit the retro aesthetic, which would let community translators cover way more languages with pretty low effort on your end. Thanks for making the game uwu
Really enjoying the game so far! Just wanted to flag something about the custom translation feature. Even though the translation system itself works fine, anything with Chinese/Japanese/Korean characters just shows up as blanks or boxes. If you're open to expanding language support, there are some open-source pixel fonts that handle CJK well and would still fit the retro aesthetic, which would let community translators cover way more languages with pretty low effort on your end. Thanks for making the game uwu
https://github.com/Astro-2539/ZLabs-Bitmap
https://takwolf.itch.io/