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Dynamite blue

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A member registered 81 days ago · View creator page →

Creator of

Recent community posts

On pixel art:

That's a fair point. Exos Heroes' art was a big part of what made it special - we know that better than anyone. 

The same art director who led Exos Heroes' visuals is leading Dynamite Blue. It's a deliberate creative choice - we wanted to focus more on story and let players fill in the emotions themselves.

You're right that it's a different chapter. But the people behind it are the same.

On Korean community:

Due to various circumstances that are difficult to get into, we haven't been able to actively engage with the Korean community yet. We plan to start once things are sorted out.

Thanks for bringing this up.

Thanks for the support!
I've updated the link - it should work now.
(Thanks for let us know issue)

Check it out!

(1 edit)

LET'S GOOO! Your hype keeps us going!

We felt every one of those years too.
Thanks for still being here.

Thank you for those kind words. It really means a lot to hear that Exos left that kind of impression.

We're starting with mobile first, and the business model will be F2P - similar to what we did with Exos. We know that's not what everyone hopes for, but we want to be upfront about it.

Even if not with this project, making a package-style game is something we'd really love to try someday.

I'll make sure to share your feedback with the team.
Thanks for sticking with us.

Thank you! We're excited to share more soon. Your support keeps us going.