Using this on my game: https://dyd-zoa.itch.io/zoazero
If you're ever going to make a third expansion, I could use some more civilist clothes. Like, normal shirts, jackets, and so on. :)
DYD
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A member registered May 16, 2024 · View creator page →
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Time Elements: Character Expansion 2 comments · Posted in Time Elements: Character Expansion 2 comments
Critical Bugfixes
- Fixed: Game got stuck after battle when your starter Zoa was damaged with the Professor as a follower.
- This happened because the Professor automatically offers to heal your party, even though he should only do this when talked to. The event script would therefore start but never resolve.
- Fixed: Game sometimes crashed when a Zoa learned a new move.
- This happened due to a scope issue with the move data.
Zoa
- Added a new Zoa called "Meownace". It is the first steel-type you can encounter in the game.
Engine
- Centralised some redundant GPU functions for better maintainability (does not affect gameplay)
- Centralised some battle functions (such as healing a Zoa) for better maintainability (does not affect gameplay)
- Added an internal tag system for moves and Zoas that will be required for more complex move interactions
Battle
- Added the functionality to have moves target multiple Zoa, partner Zoa (on the same side), random targets or no targets (e.g. setting weather conditions).
- Added a new status condition called "Scared". A scared Zoa cannot be swapped out.
- Added a new status condition called "Cursed". A cursed Zoa cannot be healed and will lose HP instead.
- Added a new move called "Void". It curses the target.
Balancing
- Ashadow no longer naturally learns the move "Overdrive", as it doesn't fit its design. But it can learn the move indirectly by breeding.
- The move "Shadow Swipe" now puts the status condition "scared" on the target.
Events
- Player can no longer "flee" from some scripted battles.
Time Elements: Character Expansion 1 comments · Posted in Time Elements: Character Expansion 1 comments
