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DuhblinnZA

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A member registered Apr 17, 2017 · View creator page →

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Yeah. As expected, Android build has viewport issues.

My experience has been that because the phones usually have longer/wider aspect ratios, and because my UIs are designed for 16:9, I need to handle the Canvas scaling differently on PC and Mobile.

I’ll figure out how to do that programmatically and then make a new Android build.

Thanks for the feedback, much appreciated!

Some of those are items I already have on the list to address. In particular fonts, tutorials and UI layout already have tasks on my Trello board.

I already have some ideas on how to improve some of the other items as well, for this release I was mostly focused on getting mechanics working, but I have a lot of work waiting around handling turns and animations (I too find myself wanting to click through text, but the waiting is a workaround for other issues…)

The bomb icon was supposed to be replaced with Blades; it represents the Ultimate skill which I changed between the 0.3 and 0.4 versions. Long term my idea is that you will also unlock new characters who will have unique ultimates. So you can equip different skills and dice (with more equippable sides) but ultimates are tied to character.

Just a heads-up for Mac users, as per the official Itch.io docs:

For players that are not using the itch.io app, you might get reports of your app being “Damaged and can’t be opened” and that it should “be moved to the trash”.

Player who do use the itch.io app do not encounter these issues, so you may want to encourage them to use it.