I got 7-10. Tried 4 again. Failed. Writing out why 4 wasn't possible finally got me the solution.
ducomors
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It's the developer's first published game. And I noticed the ai assisted tag. I am guessing it is someone very new to coding.
I agree this probably should have been noticed before the game got published. But I am going to just leave the simplest feedback and move on with my life. If the developer fixes it, then awesome I helped someone with their project. If they don't, I didn't lose anything but the minute or two to type the comment
Fun base concept but it scales too fast.
150, 226, 337, 506, 759... so 1.5x per.
Closest I've gotten was on the boss on round 6. Where the target was 1708... and that was choosing the shop every possible time even if I had no money.
1708/4=427. So you need 4 hands that average 427. Thats at minimum there are 3 yatzees
Possible combos:
A hand worth 88+and three yatzee with 6s
A 4 same of 5s and a 6, a 5 yatzee, and two 6 yatzee
Or four yatzees of which up to two can be 5 yatzees and the rest have to be 6 yatzee.
And most the upgrades are useless...
+x to hand contributes 4x which is likely less than 40. (2% of 1708)
Basic die, I already have 5. I don't need more.
Balanced die: per above, not worth taking since there is no 6 and a 6 yatzee is required.
Dice face, per above, unless it is 5 or 6 it's not worth taking.
Pair boost: you would need 15+ to get a high enough multiplier. Probably need 300+ coins which is not available
Full house multi. This might be worth it. I didn't check.
And the reason I am commenting this here rather than your survey is because I don't want to give an email but the survey required a sign in.
It's not a bad concept but riddled with scaling issues meaning that it is more luck than skill and closer to a grind simulator than a game.
This is really good. The mechanics are fun and fairly intuitive.
Rewind isn't a true rewind since it is possible for the back and forth to be in the other state. But frankly I like that way because you can get weird interactions
7.4 is maybe a repeat of another level? The layout is the same. might be different peices/restrictions.
I wanted to keep playing past the 32 levels.
Top notch. Seriously.
Good game. Little hard to read the font in mobile. seems like the gameplay loop is a little kacking to me. Generally it seems to be. Get the most cards in hand as possible, heal damage, then sleep away all the bad cards.
I would love to see some inversion like play one card that would normally lower health but instead raise health.
The multipliers are interesting to stack but fun. I got 172 shield at one point (which made the text wrap btw)
The lottery card was in my hand not on the board (until the last moment).
I didn't get past the end of the demo at 100k.
Most of the time was spent with no assets on the board, or the lottery cards before they moved to 777.
Theoretically you could use rerolls cost as a money sink as long as you don't go over 100k at any one time.
But I found it easier to stop earning income and use the gain 5×2 seconds ever 20/3 seconds with a "trigger this effect teice per cycle"
It's not a bad game. Got good base mechanics. There are just too many levels that have the same solution, and too many elements that have the same mechanics
61, 63 and 67 are the same puzxle rotated.
69 and 75 are the same puzzle almost block for block.
76 and 78 are block for block the exact same
Additionally there's some mechanics that are repeated. The color splitters never are actually any different from a normal splitter, arrows and mirrors are the exact same functionality.
Theres no shame in a game with fewer levels or fewer mechanics.
Also this is a puzzle game let me try the puzzle before you give the solution in a bit of text
Honestly this is a really fun simple game.
Needs a bit of instructions because I didn't realize you could 'play over' letters to progress at first. But generally very well done.
I do think that different groups of starting words are easier than others but generally it's flexible enough that most can do okay
dang you quick.
Tooltips are much better for resources, either by blindness or lack of understanding I still don't see tooltips for use items or equipment. Anything I try just uses the item or goes through the equip steps.
I tried tapping on things when the creation modal is up but also nothing like a tooltip appears.
Thanks for the help!
Cute game. a bit stuck at the layer under ice. Just trying to get resources is slow-ish. Mostly finding myself short on gold. And gems get challenging
I know you said partial mobile support, it is really had to get the names and description of items on mobile, perhaps an examine mode where clicking an item forces the name and description to appear and stay til a second click. For use/equip items block using/equipping the item while examine mode is up.
It would also be nice to know what items do before crafting them. Not sure if that is on non-mobile.
You need something as an anti-poison or clock work heart is killed by poison nearly every time.
Additionally taking clockwork heart seems to not allow you to keep any gains to max hp between rounds, which is very punishing. It also make max hp items virtually useless.
Finally if fighting the big boss and a watermelon spawn in the slot directly down from the boss it is impossible to select the watermelon.
All that being said good game, decently well balanced
I would recommend adding a bit more to the description on how to play, I nearly discounted the game as not having any working currency mechanic.
For other who are confused: Click to shoot the laser, Point it with your mouse.
Shoot straight down to mine and gain currency. Shoot the meteors to defend your base, when your shield reaches 0 or lower you lose.
Also I would really appreciate a button to open the shop menu so I wouldn't have to drag my mouse up there and interrupt the defense or mining.




