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DubiouslyPerplexed

109
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3
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A member registered Dec 09, 2022 · View creator page →

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My bad, I didn't notice the wave multiplier at first. The menu pausing wasn't that frustrating, I just though it would be a nice improvement. I Look forward to your post-jam update.

Great job on this game all across the board, the visuals and the audio were really well done! Telling the player that rough terrain slows them would be cool to know in the beginning as I was confused on why I was moving so slow on the farm land. Also making the bananas spawn more frequently would be a nice improvement as I felt like I could only get a like 3-5 bananas per day. Overall great job guys!

This is a really cool spin on the tower defense genre! I feel like the beginning waves have too many enemies and its a little hard with only two towers to get all of them. Overall some balancing and polish could make this into a really cool TD game.

Great job on the visuals, they are really well done! I feel like the biggest improvement would be an indicator for when I'm hitting an enemy, like them glowing red or making the candle be a light beam instead as I feel like that would make it easier to know where my attack is going. Overall I like the idea and good job on your art!

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Fun wave shooter. I feel like some extra polish and some balancing would be some nice improvements. Like i feel like bears spawn a little to early, the animals should ramp up on difficulty depending on the wave. Also I feel like pulling up the skill menu and powerup menu should pause the game, so I can look at them without worrying about being attacked. Despite those things I think this game was really good potential at being a fun arcade wave survival game and I hope you continue to work on it!

Thank for the advice, I will try that out and see if that works.

It would be cool if you checked out my game - https://dubiouslyperplexed.itch.io/serious-spinner

Thanks for checking it out, glad you enjoyed it. (nice spin) - pun intended ;)

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Thanks for checking it out! One big thing I want to change is the scoring, like making 1000 = 1k 1000000 - 1m and so forth. I just have to figure out how to do that first :)

No problem, I think your game is really good and I hope you continue to work on it because its got great potential!

Good Job on your game! I wish there was some text that explained what the fire banana does as I was confused on what it was actually doing. Also I feel like a good upgrade to have is one that speeds up how fast the banana comes back. Overall I liked how simple and easy it was to just start playing, a good sign of an arcade game. Also how did you get 134 points? The best I got was 111 and that was just pure luck. 

This was very polished and surprisingly in-depth experience, it felt like that one miniature golf game people play on youtube. It was fun to using all the mechanics, like spinning and the shop upgrades to complete the levels. A few improvements I have in mind though are maybe having a line that tells you which direction your ball will go in after it hits something. Also I don't know if this was a bug, but after I pressed R to reset the level it wouldn't let me use LMB to change the direction of my cue. Overall this was a well made game and the concept of combing pool and miniature golf is really unique! I hope you continue to update it!

I liked the physics on the car. I feel like some added stunts or ramps to do would make driving around more fun. I enjoyed it and I liked that the controls for the car felt smooth. 

I like the overall concept, very similar to fruit ninja. Maybe a little to similar, I feel like having a unique mechanic or something that makes your game become its own thing would be a good improvement. For example, adding more stuff like the life gain mechanic. Overall it was pretty fun and I enjoyed it!

Well I'll be sure to check ya'lls game if do an update.

That was something I liked too as I thinking about making a whole new game for this jam, but I'm glad the jam instead allowed me to look at my previous projects and try to polish and improve on one. I've gotten some really good feedback on my game, which I find more important than the prize. 

The combat is a fun spin on normal turn based combat. I think certain enemies having different wheels or unique hit regions would be a good improvement. This is a great turn on and play game. 

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Fun puzzle game, having a button to reset the whole level would be a nice improvement. Got stuck on puzzle 4.  Good job on your game!

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I enjoy the overall concept. I feel like a good improvement could be adding the ability to shoot water in all directions with a little hovering arrow telling you which way your shooting. Being able to shoot straight down to propel yourself, I think would be much more intuitive than just jumping and hoping you go up far enough. The art is my favorite thing though, love the cover! Also some adding sfx on shooting the water would be another good improvement. 

This game was pretty fun spin on the concept. I feel like if the dots were replaced with arrows either telling you a resource is going up or down would make the choices a bit more fair as it was hard to tell what I was going to lose and gain sometimes. Overall I thought it was pretty fun!

No problem

Hi, this is more of just a fun little discussion post idea I had about talking about your experience of either polishing an existing game you had or making a new game from scratch for this jam. 

I've always wanted to make games and finally putting in the work and trying to make a game showed me how hard and extremely satisfying it is seeing your game become more and more complete. So,  we should give ourselves some credit for the work that we put into our projects. 

To start, it was fun and insightful to look at my game and see what clean ups I could make it more like a game demo, like completely changing the core game mechanic, adding better sfx and music, and trying to critically look at what was fun and what was not fun.

I get that, sometimes adding the a sign in the background is a cool way to show what to do without directly saying it.

That sounds great I love platformers that add unique mechanics pertaining to a world. 

(Spoiler) - there isn't an ending :)

I feel like making it move faster towards the center would be easier to implement, unless I made the meter bigger and gave a more dedicated space for the perfect zone to move around in. Thank you for the advice!  Also your game demo was amazing!

Love the hand drawn visuals, super charming. The combat was fun, but I didn't really know how to strategize so I just clicked on whoever was available. I think adding a timer for the enemy attack would be nice. Its always fun to play a 2d RPG with some unique charm. I'll gladly check in for future updates!

Visually this is game is awesome, like how the camera makes you feel how fast your going, but the effects are a little too much. I feel like a gradual increase of the camera effect would be better as it would ramp up with your speed. Overall a really cool looking racing game that has great potential!

The general idea is cool, having to learn how to quickly solve the puzzles through trail and error for future runs is pretty clever. The death animation is pretty cool too. The only negative was the the shooting the orb was a little annoying where you have to run in the direction you want to shoot, not being able hold the direction when standing still. Other than that, great job!

I love how smooth and polished it feels, great Demo! I hope you try to make it into a full game!

Cool use of themed item, I like how polished it felt.

The overall idea is pretty cool and unique, I feel like the charge on the rook is maybe a little to long it makes it hard to catch up with it before it charges again. Other than that some extra polish would make this pretty fun.

A fun clicker game, I feel like making the upgrades cheaper would be a good improvement.

This is an amazing game demo! Shows the player the mechanics and leaves them wanting for more. I hope you continue to update this after the game jam!

I though the animations looked really nice, it took me a little bit to realize I was lighting candles to melt them.  Maybe adding a text box or something telling the player how to the expand the area would be nice. 

That happened to me too I just moved my mouse around until the new game button lit up.

If this is your first game congrats! I though it was a fun shooting the targets and getting upgrades. I feel like some extra polishing (like bgm) would make this a really fun target shooting game. The parkour section was fun too, maybe adding more sections that reward you unique upgrades would be cool. Good Job!

I thought this was a fun run around and collect stuff type of game. I feel like adding some sound effects and bgm would help the player experience. Also zooming out the camera or adding a arrow telling you where the hub is would be nice, I kept getting loss after going around the map for a little bit.  My favorite thing was the art simple, but endearing.

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I thought this was really fun and would make a great full on puzzle game! Maybe later down the road, letting people make their own levels would be a cool idea, like a sandbox - all puns intended. 

Sand-cellent!