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DubiouslyPerplexed

151
Posts
4
Topics
5
Followers
8
Following
A member registered Dec 09, 2022 · View creator page →

Creator of

Recent community posts

Wow dude we don't use the big "J" around here. Just kidding, this is a really fun take on the incremental genre, I like how interactive it is. Perhaps it is a little to slow, but maybe I'm just an impatient person. I would love to see more updates!

This game is pretty cool, I like the overall direction very reminiscent of Balatro.

great I'm excited to check it out!

Heyo, I've made a post here before for when I first released my game, but I have just recently done a big update towards it and just wanted some overall feedback.

If you are interested it is a clicker game with a timing twist.

https://dubiouslyperplexed.itch.io/serious-spinner

This was really polished for being made on only three days! I liked the art and the player and enemy animations were really good!

I like the physics of the game, being able to bounce from car to car was fun to do. I think the timer is too short though, as I was never able to get to the bomb in time and it seemed like it was impossible to do so. Maybe I'm just bad at the game though. Still fun though. 

This was really fun! A little laggy at first, but after a little bit i had no bugs or issues. Having to rush against the clock and do tasks was surprisingly nerve-racking, but you did a great job making the player have a call to action. Having new things to repair could be a cool future update, like having to do tasks,  but you have to repair a car, boat, or some other vehicle.  Overall I really enjoyed this and Great Job!

This game is great! Love the art and the animations, super polished for having only 4 days. I did a pacifist route just for an extra challenge, would love to see this get an update post jam!

This is a super fun just press start and play game, Great Job! It would be cool when you hover over someone it would tell you their title, as it was kind of hard to read sometimes, but other than that no complaints. 

Flipping the hour glass is a really cool take on the theme! Good job. 

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Hey at least we submitted a game though, a game is better then no game.

I like the artwork and sound effects. I feel like this is a cool game on it's own, kind of reminds me of those wave survival flash games, but I feel having more connection to counting down would have been been cool. I still think it's a good game and really polished. One bug I had though was that I rebuilt the barbed wire after it was destroyed and got stuck in it because I was standing where it was built.

Hey now games are supposed to be fictional......stop calling me out.

Great game loved the minigames, I feel like a bit more time could be nice, like 15 seconds, but 10 makes it feel more like a countdown. 

So your telling me I get to play as a cat who duels people......10 out 10. 

Overall this game was really fun, definitely the most enjoyable game I've played so far, but I'm also a sucker for rhythm games. Great job on your game and I hope you do a post jam update, because I'll be there day one!

Clicker......I hardly know her. 


What a great community game!

Shame its ends so suddenly, but hopefully you do a post jam update.

A really fun clicker game and using a rocket ship for the theme of countdown was really clever. I played for about 15 min and felt like I still had so many humans to get to space.....they'll be fine right? Great job!

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Its always cool to see a unique clicker. Like others I feel like the prices are a little high for how much you get in return. It would have been cool to see more implementation of the theme, like you have a count down to kill Dracula before he kills you, so you have to spend your bloodlust carefully or something like that. Overall I still enjoyed your game and had fun!

Also I just realized, count down, pretty fun twist on the theme :)

I like the overall idea, it's a fun twist on the resource management genre. I feel like having more events per year, like 2 or 3 would make it more fun as it felt like I would lack a resource and have to wait to long to have the choice to replenish it. Great work on your game!

Yeah I was leaning more towards submitting nothing at first, but I thought submitting something was better then nothing.

ehh...a little bit

Overstimulation Simulator, JK. Reminds me of that one game, please don't press anything. Great job on your game!  

Great game! Love the music and the art. I feel like a cool implement would be a fight counter like in the top middle or top right telling you how many fights you've done and how many you have left until the boss. 

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than I must have gotten super unlucky XD

Yeah that's how I look at it too

I'm glad it made you laugh!

Great job on your game guys! It was really fun and I liked the call to action. The stocks felt a little to easy though, as you could just always find on the one with the worst best gain% and choose that one to lose money, but that wasn't really that big of a deal. I loved the ending, it was pretty funny. 

Simple, but a really good game! I like the bomb idea, but sometimes I felt like that 4% was lying because I got it like 4 times in a row.  I feel like some added features/upgrades would be a cool update, as it got kind of boring buying the same two upgrades after a while. My high score was around 451. 

I like the "humanness" of the audios. Overall a fun way to connect TDG to the theme. My biggest complaint would be that I feel like there should be a wave timer or at least one that tells when you when the enemy's will come before the first wave. Good job guys!

Nice job guys, this is a pretty fun concept! I love the art and the music. The only issue I had that the game was only in the top left corner of the viewport, but I don't know if that was a bug on my part. Overall a fun and well made game.

Yeah I noticed that when making it, but I was hoping it was groovy enough. I could have made it a lot more groovy, but the program I used did not have good basses. 

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Yeah I was inspired by that game and the stanley parable a lot. I'm glad you enjoyed it, it's fun and strangely cathartic to make a meta-like game.

Bro save some groove for the rest of us, JK. This song slaps....bass slaps....ba dum tss 🥁.

I'm grooving all over the place.

Nice! I haven't gotten that high of a score.

Thanks for the feedback, the candle points were jusr for a game jam themed item. They don't do anything.

Yeah thats something im trying to work on right now, making 1000 to 1k and 1000000 to 1mil and so forth. Thanks for the feedback!

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thanks for saying that, but there were a lot of games that were way better than mine. Congrats on first place in visuals and themed item your game had really good art!

No problem your game was really good and I hope you continue to make more!