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DSH Games

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A member registered Nov 24, 2018 · View creator page →

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Yeah, thank you...

Actually, I quite terrible at pixel art. I've tried it couple of times a log time ago. I still think I should have just make paint all the graphics in Krita, instead of using almost unfamiliar tools. But at the same time, that's what I can say about Lua and Love2D, so let's call as part of the challenge.

Still, I'm surprised that it doesn't even look as bad as I was afraid in the beginning.

Sorry for the late reply.

The game has problems with random.  Hypothetically, it should evenly distribute card resources and events, while random itself should force a player to make decisions, and keep him always on alert.

But in fact, it's either: a player always gets a tons of resources and doesn't give a f*ck about any problems, or a player gets almost nothing and lose at the very beginning.

So. basically, instead of adding new things to the game, the gameplay itself should be fixed. I tried to do that, but I didn't have enough time and was too lazy to fix that. Mostly because it would require to rewrite quite a lot of code and I wanted to keep it 72 hours challenge for myself.

But, still thank you for the feedback. :D

Thank you.

I knew about the problems, yet it's good to hear them from the other, so I can be sure about my thoughts. I wasn't able to balance the game properly, considering, that sometimes the random works incorrectly, and you can either always get many resources or barely anything. And, my bad, I was too lazy to fix it in the end.

About extended version. I thought about that. Maybe, one day, I will turn it into full game, but it'll stay in the state of concept until that. The problem is, as we know, there's nothing more permanent, than temporary.