Sorry for the late reply.
The game has problems with random. Hypothetically, it should evenly distribute card resources and events, while random itself should force a player to make decisions, and keep him always on alert.
But in fact, it's either: a player always gets a tons of resources and doesn't give a f*ck about any problems, or a player gets almost nothing and lose at the very beginning.
So. basically, instead of adding new things to the game, the gameplay itself should be fixed. I tried to do that, but I didn't have enough time and was too lazy to fix that. Mostly because it would require to rewrite quite a lot of code and I wanted to keep it 72 hours challenge for myself.
But, still thank you for the feedback. :D