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A member registered Feb 01, 2022

Recent community posts

Alright, tested out the Waves difficulty with the new bosses and new AI. The experience is much improved and the bosses are great! I feel like I don't have to do all the work now. But the problems with the stone walls are enhanced here. The archers have a dead zone close to the tower, which is realistic and fine, so to avoid that the best shape for a fort seems to be a four pointed star. This is a more complicated shape with, you guessed it, more corners.


Oh, also I started decoding the tablets and I must say, these aurochs were quite full of themselves xD

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I hardly ever buy unfinished furry games, lewd or not, but you've convinced me, so congratulations are in order. Having played 0.11 and now 0.12.1, I like all of the changes you've made. Game feels a lot less grindy and gold isn't nearly as reliant on RNG as it used to be. I haven't played on Waves difficulty yet so I can't say anything about AI. Can't be any worse than what it used to be.

I do have a few mostly aesthetic things to note:

  •  0.12.1 feels less performant than 0.11, framerate drops a lot when I'm collecting a resource.
  • The stone walls don't seem to have any provision for corners. Building a hexagonal fort leaves ugly gaps, building a square one looks very strange at the corners. Please add something for seamless corners, or maybe change the stone towers to have a smaller hitbox so the walls can be pushed in further.
  • Team colors were a great idea, but if someone were to choose black as a team color things could get very confusing.
  • The cobblestone floor texture are less glitchy now whenever they overlap, good job improving that, but the fact that small rocks and shrubbery remains sticking of the floor out also looks bad.