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dscottna

37
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3
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A member registered Sep 14, 2018 · View creator page →

Creator of

Recent community posts

This is really cool! Pico-8 projects always impress me.

I won't be able to join your next one, but thanks for hosting! This was fun. I've never been able to finish a jam on time before, so this was a very good experience.

Thanks for playing!

In case you're curious, the invest button was originally supposed to add all of your damage to your money, but PICO-8 has some issues with changing big numbers easily or quickly. (Everything is a signed 16-bit integer, meaning that the highest number you can store without some math magic is around 32000. This is why the upgrades don't get more expensive past 30k.) So I decided to change the mechanic to delete any remaining money before adding, which I hoped would add a little bit of strategy while also fixing stuff behind the scenes... I do kind of regret not making it more intuitive though.

I was really impressed by the cutscenes at the beginning and end! It's been forever since I've seen a game jam game use a voxel style like this, I liked it a lot. I definitely got spooked at the part with the loud noise.

Congrats on using the prompt to learn some important skills for future projects! The game isn't much fun to play, but it looks nice and works fine. Also, please nobody beat my score, because I don't want to have to revisit and take my spot back.

This was really fun. I almost made it to the blaster before I got stuck in a group of enemies, but I was locked in for a good 5 minutes straight.

I got 8 by picking only green. I am the portal king.

It was the windows version. I got the same error as the other comment.

I love the ideas here and had a fun time with the game! The portals and obstacles are a great addition. I think that they could be even better if you give the player a smaller arena, that may force them to use the portals more. I also thought the major bug (the flying worm chunks) was really funny, so it's not the end of the world.

I don't know what this exact type of game is called, but I've never seen someone try to pull it off in a game jam before! This is really cool. The music and sound design are pretty great too. I do wish that maybe the enemies were a different color, so that I could make more sense of the big fights.

I had fun with this one! It reminds me of Downwell a little bit. Also saw that this was a first project of yours, so congrats! 

I love the sound design here! The visuals are cohesive too, and I love a good short puzzle game. I will say that it would be nice to be able to reset the level at any time with a button, because there isn't much you can do to mitigate bad rng.

This one is super cute! I am a huge fan of scientist dog. I don't think that the dogs spawn fast enough to win unless you get incredibly lucky, though. I only got about 25. I wanted to know what is in the wardrobe, but it will stay a mystery for me...

This is good! The flashing coins were kind of hard to see, so some sound effects when you grab them would have been nice. I liked it though, and the wine at the end looked very fancy.

This is really fun and way more polished than I expected! I love how the routes through the rooms changed as I got better at aiming the portal gun. The music track is way too short, so I muted it eventually, but I had to force myself to put the game down after 5ish runs!

We might have a winner on our hands.

Looks like you still have 2 days and 9 hours to vote, so don't sweat it.

This is the first one I've finished, and I have entered 3 or 4. Don't feel guilty or anything, it's pretty normal to not finish. There's always next time!

I was able to get past it. There are some good ideas in these puzzles, I like it

The core mechanic is so cool and feels intuitive to work with. There are lots of ways I can imagine awesome puzzles using it, and I liked the ones that you made a lot. I wish there was more, you are a couple levels away from a really fun experience!

This is really fun, I wish it went longer! The menu is incredibly polished, the music choices fit, and the pixel art looks clean. If I can nitpick, I wish that the text crawl in the intro was a little faster, and I wish that the portals were faster to open/close. I know this because there was a bug where every once in a while I'd get a couple of seconds of instantly teleporting to where I click, and the platforming was way more fun when the bug was active. A health bar would also be nice.

I like this idea! It was fun to watch my little pills drag blocks around. There were a couple of simple bugs (once block starts moving the pills can move away from it, and the camera can fly through the floor), but they weren't disruptive.

Thanks for playing! Sorry about your ears. Dave deserved it though.

Awesome menu! I was surprised by this, it's pretty cool. The visuals were really cool (but based on the screenshots it looks like the whole canvas is supposed to shift or something, which it didn't). I liked the music a lot too, even though it changed songs a bit too often after the start.

It sounds interesting but it won't open for me. I haven't exported from Godot in a while but I think you may be missing some files that came with the application.

I like this one! The lack of sound effects made it extra hard to find my character at first because I couldn't tell if my buttons were moving me or not! I like the retro style, and it didn't overstay its welcome. Got married too, for free?

This game is very cute. I like the mountains a lot. I could not figure out what hiding was for though.

If you can manage to get it working, let me know!

This looks cool, but I get an error when trying to run it.

This is awesome! It looks great and the theme is used in a really interesting way. It looks like the levels are actually randomly generated, which is very impressive for the time constraint if true. I wish that it was clearer when I got hit, and some music would be nice. After I died in level 5 I called it quits. Very cool game!

The game would not end after I reached the goal on the level with 1 white and 1 green cube. I may just be misunderstanding what to do? Anyways I the first couple of levels were pretty neat! I do wish that the music didn't reset every level though.

I like this a lot! I wish there was a multiplier display for clarity though. Maybe some random obstacles or events would have encouraged chaotic systems, because right now if you just want to win you can stack all portals in a line or grid and optimize the chaos out. But also, I think that if you make a game like this for a game jam and the primary complaint is game balance, then you did something right! This is a solid foundation for sure.

I had a lot of fun! I didn't read the controls so I was lost for the first little bit, but after that I started getting the hang of it. Both of the game over effects and the speed up effect were all really cool. After 5 tries though, I couldn't get to any kind of ending so I put it down (I wasn't sure if there was a goal to hit or if it was infinite.)

I liked the space fight a lot, the game was fun! I wish bullets moved faster and enemies made sound effects when they died. I had a good time though. Bob is a good king.

This is cool! The world needs more Wordles. If only I were good at them...