Hello the idea was to use different versions of the characters when going to sleep. Yes, changing outfits is definitely something I want to add. And yes, that feature will also be available, in fact I’m also thinking about adding a system where the girls can come to the bedroom on their own, even without you calling them
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Thanks a lot for your feedback, actually the visuals you see are still based on existing 3d models, those edits and effects aren’t possible without a proper base to start from. That said, I agree that there’s always room for improvement. Some parts are still being refined, like the minigames (pushups, meditation), where I’ve already updated images, improved the UI, and added better visual details like color changes based on timing. The same goes for combat, where I introduced colored health indicators (blue, green, orange, red) to make things clearer and more dynamic and other things. If you have played the earlier versions, you’d notice right away how much the game has evolved. Every update is a learning process, and I keep improving things step by step, like the updated Android 18 interaction models with blinking effects, or the changes to Bulma. For me, if I know something can be improved to give players a better experience, then it’s absolutely worth doing and I’ll keep working in that direction
It would be very difficult to create a completely new branch from the beginning just to add that option, because it would require reworking a large part of the game. I’ll see what I can do, but right now I also have many other things to work on, including developing the new language options for the game
Hi it would be very difficult to create a completely new branch from the beginning just to add that option, because it would require reworking a large part of the game. I’ll see what I can do, but right now I also have many other things to work on, including developing the new language options for the game
I’m not sure about the exact timing yet, but yes those characters you mentioned (Kale, Caulifla, Kefla, Vados) will definitely be added and developed in the future, along with many other characters. For the next update, I want to focus on expanding Bulma’s dominant route with many new scenes involving her, Android 18, as well as scenes with Videl and Launch, the introduction of Launch Blue, and a lot more
In the Zangya domination path, the player is the dominant one. That said, I’m planning to introduce more branching paths in the future, not only for Zangya but for other girls as well, including routes where the girl is dominant over the hero, more romantic paths, and different dynamics overall to add more variety to the game
Hola! Agregar más idiomas al juego es definitivamente algo que quiero hacer, incluido el español, pero para la próxima actualización no tendré suficiente tiempo para terminar todas las escenas que tengo planeadas y traducir todo correctamente sin causar problemas. Aun así, es algo que haré con seguridad más adelante, junto con otros idiomas. Y sí, habrá nuevas escenas con Android 18
Hi! For Chichi, there is a clear warning message where you’re asked to choose whether you want to follow the romantic path or the dominance path. That choice sets the direction going forward. For Zangya, the path depends on how you respond to her during the prison events. Your dialogue choices across the three prison interactions determine whether the story leans more toward a romantic relationship or a dominant one
