Thanks a lot for your feedback, actually the visuals you see are still based on existing 3d models, those edits and effects aren’t possible without a proper base to start from. That said, I agree that there’s always room for improvement. Some parts are still being refined, like the minigames (pushups, meditation), where I’ve already updated images, improved the UI, and added better visual details like color changes based on timing. The same goes for combat, where I introduced colored health indicators (blue, green, orange, red) to make things clearer and more dynamic and other things. If you have played the earlier versions, you’d notice right away how much the game has evolved. Every update is a learning process, and I keep improving things step by step, like the updated Android 18 interaction models with blinking effects, or the changes to Bulma. For me, if I know something can be improved to give players a better experience, then it’s absolutely worth doing and I’ll keep working in that direction