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drunkendev

13
Posts
A member registered Jul 18, 2022

Creator of

Recent community posts

I like games where figuring out the rules and interactions is part of the gameplay, but here, I couldn't quite get what I was supposed to do.

I ended up getting stuck after finding what I assume was a key, but not seeing any changes to the hallway I was in.

I like the concept, but without knowing what dice I get after each fight (is it random?) and what fights are coming, it feels extremely random.

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This is ridiculous! MEMES/10 game of the jam, SHIP IT!

I like the concept and the proper 3D arena. The only issues I had were with presentation: I couldn't figure out which rolls damaged each piece until I read the manual.

Neat concept, really similar to what we've made, albeit taking the dice-powered gun idea in a different direction.

It's a shame the level is so small; I didn't really get the chance to experiment with different dice combinations.

I liked the concept, but couldn't quite figure out the rules. Do you change your power when you fall a certain height?

Really nice puzzle game. Too bad I suck at those, so I can't really critique it beyond pointing out that you've got a really cool 3D implementation.

The overall game feel and presentation is very smooth, with particular kudos for the way your tutorial texts are billboarded. Feels very natural and relaxing.

Really nice concept, but I found the overall gameplay tedious. Maybe movement should've been a single action where you could choose the direction.

Presentation-wise, having to move actions from the right pane to the left one by one was extra tedious.

I'm sure with some more prototyping, however, this can grow into an excellent game!

The gameplay feels good and the presentation is nice and clean. Good job!

However, the randomly rolled modifiers don't feel like they really add anything to the game. Maybe it would make more sense to use absolute (+1 stamina) modifiers instead of relative ones (+10% stamina)?

I liked the game's visuals and music, but it wasn't clear what my stats were at the beginning of each wave. Also, waves would get tedious if you rolled poorly for damage or speed.

I liked this game! The concept fit the jam's theme perfectly, and the gameplay was quite enjoyable!

The rules took me a little bit to figure out, but it was a blast once I did. The only thing I didn't get is what the wizard enemy did. Was the purple "poison" effect supposed to debuff the protagonist, somehow?

Other than that, great job!

I liked this game! The concept fit the jam's theme perfectly, and the gameplay was quite enjoyable!

The rules took me a little bit to figure out, but it was a blast once I did. The only thing I didn't get is what the wizard enemy did. Was the purple "poison" effect supposed to debuff the protagonist, somehow?

Other than that, great job!

I liked this game! The concept fit the jam's theme perfectly, and the gameplay was quite enjoyable!

The rules took me a little bit to figure out, but it was a blast once I did. The only thing I didn't get is what the wizard enemy did. Was the purple "poison" effect supposed to debuff the protagonist, somehow?

Other than that, great job!