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Kyro

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A member registered Jun 07, 2021 · View creator page →

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Recent community posts

This is an interesting idea and game you created. It felt more like a simulation than a game because there wasn't a clear goal, but maybe that's the point. The user is the one deciding what they will become and these decisions will be different for each person. It fits the theme well: judging a life after death and having a new opportunity in the next. I understand how tough a game jam can be as a solo developer so good job! (we had 5 people and barely completed our game)

Nice idea! Each level it felt like you taught the player a new way to use the dead body mechanic which is good. The game took me a few attempts and I thought it was a good amount of difficulty for a game jam. It's cool you guys implemented a leaderboard system so people can try to grind for #1 (I think I'm near the bottom). Good job guys.

Yeah, we definitely could've communicated what you were supposed to do more clearly and have a sort of tutorial but we ran out of time to flesh it out. Appreciate the feedback!

It's a short and sweet game simple in its mechanics. Ideas like this work so well for a game jam because people will figure out how to play without reading instructions, there are few mechanics to learn, and the grabber is fun to use.  I need to learn from you because I tend to underestimate the work required for ideas I come up with for a jam and then we run out of time right near the finish line (like this time). Finding out the grabber was able to grab more junk on its return was a cool touch. The grabber mechanic I think was implemented in such a satisfying way where you could feel it stretching out and then returning quickly. My main problem with the game was not being able to hover over the asteroids because it felt unnatural to aim so close to the robot. I know it was intentional and the range increases as you upgrade but that's just my preference and didn't negate from the experience. I would have rated this highly in the actual jam but for some reason only 1 team member can do that unfortunately. Good job!


Love the mysterious atmosphere. It really feels like you're in a myth when you're wandering and discovering the island. Each person on the island has a unique mini-game and I enjoyed every one of them! Be warned: there was one part of the game that actually made me jump lol. It's a short and sweet game that tells a story.

The game feels polished for a game jam and reminds me of the Run series kind of. I did have trouble with performance but I think that was just because I was playing in browser and Godot isn't very good with that. Really good job with the music too. It fits the aesthetic well.

This was a fun game to figure out! I like how the solutions build on themselves and previous challenges you faced are still present in the level. I did eventually figure out you could box the balloons in, and I saw you commenting on how you couldn't come up with a solution you liked. One idea I had was maybe playing the "Reset" animation when the game started rather than during the preparation phase. This way, you couldn't interact with the balloons before the storm happened. Anyways, I really liked the game.

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I love roguelikes so I played for a while. I think that the gameplay could be expanded on but it was still super fun for me! I quit after round 30 because I think the "heal to full" upgrade saved me a lot. Maybe it should be more rare or the waves become more difficult faster?


I think having a cooldown or a limit t your plant ability would make the game more balanced. After the first wave I was able to place a bunch of them on the front door and keep them at bay.

I couldn't figure out how to make enough money to buy something other than a brewery. Raised the taxes up all the way to see if I could buy something else but it didn't work. I like the concept though, reminds me of the Oregon Trail a little bit.

I think the feel and look of the game is there but I had trouble finding the gas station the times I played. I think the game is solid, just minor tweaks!

Got the high score! I really like the shift between two different games and the feeling of panic when you have to rush for materials. The music and the sounds are solid.

Cool little game! My record was 15 because I couldn't find the baby bottle.

The atmosphere was actually pretty scary for me. I am not really a horror kind of person and just alt+F4'd after the guy caught me lmao. The lighting does a lot for the game. Good job!

I found getting the friendly people to follow you was a little annoying, but everything else was cool. The art style is cute!

I collected 100 wood and couldn't place the house down. Feels like the start of a game, but I understand how little time you have for a game jam. Interesting concept though!

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Really reminded me of the satisfaction of the I Spy or Wheres Waldo? books. I love the storybook art style and the way the cats blend into the scene so well!

The mechanics of the game are fun to learn. For a first game jam, this is incredible and you should be proud! Especially doing it solo. I got stuck on the 3rd level and couldn't make it up the first steps, but I think that's a skill issue.

Easy to pick up game. I liked the theme and the unique camera angles!

I like the game design! Didn't take me long to figure out strategies for staying alive. Also, the sounds were really nice.

Beat the game. I think it's a solid game and I didn't encounter any bugs. Fun!

I like how the rules of the puzzle are simple to understand but increasingly get more difficult to navigate. The main struggle of making a puzzle game is designing the levels and I think you knocked it out of the park.

Loved the cute theme you had! The puzzles had a nice progression of introducing mechanics and then using your new knowledge in harder puzzles.

Beat the game and I wish it was longer. I think you have something here! This could probably be an opening gag for the Simpsons.

I really like the simplistic style of the game. It shows the player how the scale of clicker games evolve over time. Had to dip out of the game early because my computer was struggling (my computer is bad) but its a fresh take on the clicker genre!

I'm a sucker for physics simulation and have messed around with making gravitational simulations in the past and this was really fun! The style of the game works really well too. I think having an indicator showing the size of the planet you are about to make would be helpful. 

What program was the music made in? I made the music for our game and I'm really curious.

Really enjoyed the game! I like how the nature of enemies and items aren't explicitly stated and you had to figure it out along the way.

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Main Menu and Icon Art done by Reagan Riley (Artstation)