This is an interesting idea and game you created. It felt more like a simulation than a game because there wasn't a clear goal, but maybe that's the point. The user is the one deciding what they will become and these decisions will be different for each person. It fits the theme well: judging a life after death and having a new opportunity in the next. I understand how tough a game jam can be as a solo developer so good job! (we had 5 people and barely completed our game)
Kyro
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Nice idea! Each level it felt like you taught the player a new way to use the dead body mechanic which is good. The game took me a few attempts and I thought it was a good amount of difficulty for a game jam. It's cool you guys implemented a leaderboard system so people can try to grind for #1 (I think I'm near the bottom). Good job guys.
It's a short and sweet game simple in its mechanics. Ideas like this work so well for a game jam because people will figure out how to play without reading instructions, there are few mechanics to learn, and the grabber is fun to use. I need to learn from you because I tend to underestimate the work required for ideas I come up with for a jam and then we run out of time right near the finish line (like this time). Finding out the grabber was able to grab more junk on its return was a cool touch. The grabber mechanic I think was implemented in such a satisfying way where you could feel it stretching out and then returning quickly. My main problem with the game was not being able to hover over the asteroids because it felt unnatural to aim so close to the robot. I know it was intentional and the range increases as you upgrade but that's just my preference and didn't negate from the experience. I would have rated this highly in the actual jam but for some reason only 1 team member can do that unfortunately. Good job!

Love the mysterious atmosphere. It really feels like you're in a myth when you're wandering and discovering the island. Each person on the island has a unique mini-game and I enjoyed every one of them! Be warned: there was one part of the game that actually made me jump lol. It's a short and sweet game that tells a story.
This was a fun game to figure out! I like how the solutions build on themselves and previous challenges you faced are still present in the level. I did eventually figure out you could box the balloons in, and I saw you commenting on how you couldn't come up with a solution you liked. One idea I had was maybe playing the "Reset" animation when the game started rather than during the preparation phase. This way, you couldn't interact with the balloons before the storm happened. Anyways, I really liked the game.





