It's a short and sweet game simple in its mechanics. Ideas like this work so well for a game jam because people will figure out how to play without reading instructions, there are few mechanics to learn, and the grabber is fun to use. I need to learn from you because I tend to underestimate the work required for ideas I come up with for a jam and then we run out of time right near the finish line (like this time). Finding out the grabber was able to grab more junk on its return was a cool touch. The grabber mechanic I think was implemented in such a satisfying way where you could feel it stretching out and then returning quickly. My main problem with the game was not being able to hover over the asteroids because it felt unnatural to aim so close to the robot. I know it was intentional and the range increases as you upgrade but that's just my preference and didn't negate from the experience. I would have rated this highly in the actual jam but for some reason only 1 team member can do that unfortunately. Good job!
