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drouxlskaard

6
Posts
1
Following
A member registered Aug 08, 2025

Recent community posts

WAIT that's so cool!! I see what you did with the end of the game there :))) nice job!

This game was amazing!! After beating the last level, the game had been so much fun that I stuck around to fully upgrade my units and spells, and to see which fun ways I could obliterate the earlier stages (see: fully upgraded ghost mob). Was worth it to see James absolutely ~vibrate~ at the enemy bases. Lots of cool ways you could expand this, it's very clear that there's a ton of avenues to explore with this concept, and you distilled the most important ones into this game. The little environmental art details go a long way. And the sense of scale in the 3rd stage really feels like it ups the ante a lot. There's a really good feeling that comes with upgrading a unit and watching them overcome a matchup that had been previously a deal-breaker for your attempt at a level. To top it off, art style is fun, the Necromancer's smile will haunt my dreams, and the music is killer - not much more you could ask for :)))) incredible job, can't wait to see if you take this and run with it!

My zombie children learned so fast! Baby's First Spawn Camping :')

This was really fun! I wish there was an invert x and invert y option personally, my brain got the motions and directions messed up ('w' activates the top crusher, but the motion is downward), but the concept rocks and the side panels responding to the colors you smash is a really nice touch!

I loved this! Chill Worlds To Revolve To music was on-point, platforming is hard to do but the collisions were pretty clean,  super neat concept! I just wanna know why our protagonist is crying ;-;

the sprite art was so fun, almost always caught me off guard in a good way when I cycled! Nice game :))))

Incredibly fun! I wanted to keep at it, but my computer said no :') Awesome concept!