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DrMostlySane

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A member registered Nov 11, 2017

Recent community posts

The new update is pushing the game in a better direction gameplay-wise, but some issues still persist a bit.

1. Enemy Spawns are far too frequent, leading to you easily getting overwhelmed by tons of enemies at once.

2. The lack of ability to hit multiple enemies with your attacks coupled with how often they hide inside each other means you usually take unfair hits you can't react to.

3. Pherl is far too slow for how short her reach is with her attacks, even including her dash attack. For certain enemies such as the ranged enemies it leads to an annoying time of trying to chase them down amidst all the other enemies since their walking speed is faster than Pherl's own walking speed AND attack speed.

Other than those criticisms the game is going in a good direction. Invincibility after taking damage ensures you aren't combo'ed to death immediately, all of the various power-ups help boost survivability, and having an enemy that can heal you up if you defeat them is a major boon.

The game is pretty nice, but it is also a tad frustrating in some place.

Controls -
This control scheme is just weird. Arrow Keys + X / Z to do things is fine, but then randomly having A as the jump button in place of either C (which would be right next to the others) or Space throws things off a bit, and is a bit awkward to play with.

Combat -
The lack of Invincibility Frames means groups of enemies can easily kill you due to the three health limit, and lack of health recovery makes every hit devastating. Pherl's short attack range as well doesn't help matters, nor how common it is for enemies to quickly spawn and form into a mob on top of each other with your attacks only affecting so many at a time.

In particular the cowgirl enemies in the desert level show how bad it can get given their fairly generous range with their molotovs.

Quick Suggestions -
Increased health to around five bars, and the addition of invincibility frames upon eating an enemy or getting hit by an enemy for a few seconds.
Rebindable Keys, or switching the Jump Key over to Space.
Have Attacks stun the enemies for longer periods whilst keeping their spawn rate, giving you more time and breathing room to take others down whilst those you attacked are still stunned.

Wait they took your donations too? That's just fucked up man.

If the mods have a resources folder you should be able to just add them into the one in the game, but if not you just add the various things from the mod into the correct places.

If it's an enemy mod you put the mod's json into the enemy json folder,  you put their sprites folder into the sprites folder - not the individual sprites, just the folder with the sprites in it - and you put their sounds in the sound folder.

I believe if it's a player character mod you do generally the same thing - json into the player json, etc... - but you also have to replace everything, so replacing japes' current jason and sprites with the new character's stuff.

If you want to also do things like effect how likely an enemy is to spawn in certain zones there is also a Modding Resources folder that has a guide in there.

Thank you for the answer, and thanks so much for the help in getting that progress back, that really helps me a lot!

A further question if you don't mind, but where can the saves folder be found? Looking through what I downloaded I don't see a file title for saves, just the stuff found in resources for  - enemy, house, lang, player, sound, sprites.

So I've binged through the game for about the last two days, and have had a blast playing around in it, and even unlocked pretty much most of the Ghostiary stuff save for a few entries and scenes.

Unfortunately my save got bugged / corrupted so I had to start a new one, which meant losing all of those entries and needing to unlock them again - a process I'm not exactly looking forward too given the time involved to get all of them.

So I wanted to ask if in the future the Ghostiary will be less troublesome to fill out, maybe requiring less repeated runs or encounters with the various enemies to unlock everything from the snippet entries to the actual scenes?

The game concept is neat and I'm looking forward to future updates!

Though I would suggest maybe toning down the camera sensitivity or giving an option to have the camera scroll be mapped to keys instead of the mouse cause at times it felt a bit frustrating trying to select characters and keep things in view depending on the stage size.

To eat a boss you have to get the Bubblegum power-up as Sally, and have full gas so you can charge the gum attack and kill the boss using it.

The recent updates were amazing, I really love how much they added to the game. All the new characters are really cute and the way the bosses are done now really makes them stand out.

The higher wave versions get pretty frantic to fight with how much faster they move in general on top of increased bullet count.

I do kinda wish though that the optional vore was a tad bit easier to obtain on an average run since you have to deal with the RNG of a bubblegum cake either spawning a wave before or after the boss AND not only build up a lot of gas for decent damage but not use your burps once after getting the gum so you don't waste it.

I'm gonna be honest I'm a bit of a dumbass so I don't really get the hint.

The game is amazing, really enjoying it so far as one of the better weight gain games.

Only question so far is what exactly is the vore supposed to be? I assume its for eating the Challenge Stage bosses, but I've not seen any kind of prompt or ability to do so against any of them.

I've seen that myself and have aimed it to where the enemy would be hit by the arrow but they took no damage despite the arrow even making a hit confirmation and visual effect.

I wasn't sure about the books, but thanks for the heads up about it.

Game has a lot of potential, but it does need a bit of work in several areas.

  • From what I've seen the bow currently does nothing, as no matter the arrow type it deals no damage.
  • The bow's aiming is weird and hard to get used to since you can't adjust aim after using RMB, so you have to judge where your center is beforehand.
  • Enemies being able to ignore getting attacked to swallow you or a party member is a bit annoying, leading to most fights being based around getting a hit or two in before finishing them off from the inside after getting vored.

Bought this last night and have had a blast so far, wanted to mention a couple of things off the top of my head that stuck with me. Take everything with a grain of salt, but really kudos on such a fun little game!

  1. Bit of Feedback - The white keys I think should be changed to a different color, in some places like the cafeteria where the floor itself is white they're almost invisible at a distance even in the regular modes.
  2. Bug Report - I think if you get caught by a Student Pred whilst holding the book it disappears off the map afterwards. I had gotten caught by Bella and escaped whilst Satie was the Apex Predator, and despite retracing her steps and looking around the entire school the book was gone completely.
  3. First Wish - A toggle for third-person when playing as a Pred, maybe only active after having eaten someone so as to not give the player too big of an advantage.
  4. Second Wish - More diversity among the Prey Students, like slightly different hairstyles and hair colors to add a bit of variety to them.
  5. Third Wish - Something like a Spectator or Sandbox Mode where you can free-roam the camera or attach it to the Apex Preds, and spawn in student prey or student preds for them to eat.

And in an unrelated question are Satie and Ligeska unlockable characters too? I've so far unlocked Bella and Tulpy, but admittedly haven't gotten too far as I still need to do Satie and Ligeska's Nightmare modes along with the double pred mode.

Are there plans in the future to implement some kind of hit-stun on enemies in the future? Right now it feels better to just outright avoid them rather than fight them as every enemy except the Slime and Tiger will just hit you immediately after you hit them, and with how many hits they take you'll run out of health far faster than they will.

- Major Spoilers for newer players -

Question, but where is the resting place for the main character after escaping the angel camp and talking with everyone in both towns? They mentioned taking a day to rest and Abbess Helen gave a bag of gold to spend at the inn, but I've not seen a prompt or anything to rest up anywhere else or on the previous bench.

Something I noticed is that it seems to be an issue with the female character, the male character scene seems to work just fine.

Is one of the previous ghosts (Girlfriend) no longer accessible in the update? Completing the demo levels doesn't seem to unlock her in the freeplay or gallery?

Also in general it seems the game still has the issue from the previous demo of the ghosts really liking to roam towards the edges of the screen non-stop, which can make trying to view the fun stuff a bit difficult at times since yanking them back to the center tends to get rid of their lust.

Maybe its just me not getting it, but combat in general feels fairly unintuitive, with a lot of stances or attacks / spells sort of just being there whilst not being used all that often, or even in some cases not really making a difference at all (such as Defensive options). 

Whilst new content is appreciated and not something I'm ever gonna turn down, I do feel like combat should definitely get looked at as well, maybe taking off some of the bloat or simplifying some things here and there to make it feel a little better.