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D.R.G.

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A member registered Jan 24, 2018 · View creator page →

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(2 edits)

I think I would prefer to keep that discussion here, thank you for the offer though!

With that aside following your recommendations did provide some progress, where i was able to get the skill to successfully get the end turn skill to go off by using action sequences (common event 1 just forces the action since I couldn't find a way to do that in the action sequence itself) 

The only issue was that when the End Turn action was forced, it seemed to have just used the skill like any other card, and i could continue my turn without receiving new cards or experiencing the enemy attacks, but it would also have strange side effects like allowing me to pick a card/end my turn even when all the enemies die (though selecting anything seems to just crash the game in that state)

(1 edit)

Hello there! I really like this plugin and was messing around with it,

one thing I wanted to do was make it so that the player's turn automatically ends after they've used a certain amount of cards (by default it's 2 but I wanted to make it adjustable so I can add skills that grant more actions and such), the only issue is there didn't seem to be a way to do this with the plugin, so I attempted to do a makeshift action-count system in-game, by setting the number of actions  to the player's default action count at the start  of the battle. Then once the player uses a card it calls a "consume action" common event that does as follows


This works fine at first, but an issue arises upon reaching 0, for some reason, I cannot force the turn to the end with my end turn skill, instead the game softlocks as seemingly nothing happens forever.  After doing some tests I came to the conclusion that for some reason the game was stuck trying to use the end turn skill, but it couldn't (I did this by giving the end turn skill a common event which just put up a dialogue box with some text) I tried to fix this by using switches to make the force action part happen in a troop event with the "moment" condition but that just gave me the same result.

So with seemingly no other options left I come here to ask if there's a way I can get the effect I want here? or at the very least force the turn to end after a set amount of cards used if I can't make it dynamic/adjustable?

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It's a shame Rhyme was never playable in TWEWY or we'd have the entire gang together in this mod

Would it be possible to add a plugin parameter that allows us to disable the stack counter?  that way the stack counter doesn't conflict with the turn counter for Yanfly's buffs/state core. A note tag could also work though (I.E. <Show stack count> or <Hide stack count>

3ds port when?

I got all 4 cubes to the end, how do I get this golden cube everyone keeps mentioning?

(1 edit)

would I get disqualified if I were to make a character in the character generator, export the character's battler image, crop the battler to only show a single sprite, and put that image into the enemies folder?