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Dreewn

26
Posts
A member registered Jul 04, 2025 · View creator page →

Creator of

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Nice concept, i felt the car sliding too much to make precise movements but that's understandable being a Jam game, the controls of my game are far from perfect too, so don't worry about it too much.

It had a feel like the flash  games from years ago, in a good way. Nicely done!!

Nice and hard game, some levels had me stoping after a death and breathing for a couple seconds haha, I really like the idea of the tower shifting.


Great work!!

Nice concept, i didn't undestand why the ball climbs unless you hold the down arrow, maybe i missed something.

But other than that is a nice little game, good job!!

My brain shortcircuited multiple times trying to move both of the arrows at the same time, simple to undestand but hard to execute (at least for me hehe). 

I really liked it!!! ^^

What a nice game, it was nice to play something more narrative for a change.

I really enjoyed the factory puzzles haha. Great work!

The game was meant to be hard, but i agree that the controls are not precise enough for some of the jumps required.

The hitbox thing is more from the character side more than the spikes one i think, the animation should only rotate the sprite but i think i did something wrong and is rotating the hitbox too.

Yeah the scalable windows was not there because i didn't know how to do it and when i noticed it would be a problem was late enough to keep it as it is, for the next one will be one of the first things i'll try to learn.


Thanks for trying it out and giving so much feedback, it means a lot!

Excelent representation of the Skaven way of life. GOTY

Thanks for trying it out, the intent was for it to be difficult hehe.

I liked the theme and the different routes needed to get the different stars.

One thing it happened to me was that i put a belt in reverse without knowing it and then the food was on an infinite loop between to belts and i couldn't stop it without restarting the whole level, i don't know if i didn't see the button or there wasn't any.

Really enjoyed the levels tho!! Good work!

Really cool concept, and addicting too,  I was retrying multiple times to try and beat my previous score while filling the games made by dodging enemies.

I Reached the 10th room and went crazy seeing changes where there were none, hahah

 Nice concept!!

Yeah the controls are rough at times, specially when doing precise/ little movements. 

The undo last block no being there was by design, i wanted the player to feel the weight of putting a block wrong and if they needed to restart that it would be because they messed up, thats why diying to spikes only resets your character and not the other ones.

Yeah the keys were put at the start and didn't iterate on them too much, i agree that S wasn't maybe the best idea ^^"


Thanks for checking it out tho, hope you liked it!

Very original concept, i really enjoyed most of the levels! 

At first i didn't know what to do, but after some trial and error understood the gameplay, only to finish the game and read the description that tells you how to play XD

Thanks for tying it, the intent was for it to be difficult. hehe

Mind you telling me which levels were the most difficult for you?

As weird as it may seem it was a design choice, I put more loops than what it took me to beat each level to give some slack to the players but i wanted for them to feel the weight of placing wrong the blocks, and if they had to reset it would be because their mistakes, thats why the spikes only reset your character and not restart the level.


Thanks a lot for trying it out tho!!

I apreciate you taking the time to try the game again ^^

Regarding the feedback on the hits, my intention was or having some type of animation or having a healthbar but as many other things i ran out of time and couldn't do it, but after the Jam i plan to take all the feedback and implement that and things that i wanted to but couldn't put for this Jam.

And yeah i will use all what i learned in this Jam to make the game (or future games) better, that's for sure, thanks again for taking the time to play it again,  and responding :D

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That's weird, you should have 1 damage at the start of the game, and the smallest asteroids have 5 HP so it should take you 5 hits to destroy an asteroid at the start. If you could i'd like for you to try it again and confirm that it's still happening because other people that have played it said nothing about not doing damage at the start.

I wanted to do a tutorial but didn't have time at the end, the controls are pretty simple tho, you move with wasd and that's it, it autoshoots aiming at the mouse.

Yeah i want to keep working on it when the jam ends.


Thanks for taking the time to try it out!

Nice short game, were there only 3 levels or i had a bug, because after the 3rd the screen blacked out, I don't know if that was the end or not.

Another thing was that if you place your character between two interactuable points it will interact with both at the same time, i don't know if that was intended.

Nice interpretation of the theme, I really liked the viusals.

Maybe it was me but i couldn't find a retry button so I had to refresh the page every time I wanted to start again, don't know if that was intentional or there is said button and i didn't see it .^^"

Anyways, nice game!

Great game, I love the different upgrades like the sword and in general the grab mechanic, they are so fun to play with .

Yeah, the values were done last minute, to something that i thought was "balanced", but it wasn't thoroughtfuly tested, my initial idea was to implement prestiges, and more upgrades but at the end didn't had time to do it.


Thanks for the comment and suggestions tho! I plan to keep working on it after the jam is over and make it a fleshed out game one day ^^

I don't know if that's because im so tired but some mingames felt like they gave you too little time, but the concept and the presentation were fun and the minigames original, maybe tomorrow i will try it again and try to beat the game.

Nice short and fun game, it reminded me of Hexagon, but in a differenft way. And the joke was clever, I saw it on the brainstorming channel and thought that nobody would do it but here we are :D

What a nice game it felt like one of those flash games from years ago that were challenging but "chill" in a way, i don't know how to describe it. Anyways, I loved it!

I loved the PixelArt and the concept of the game. The start was a bit confusing tho,  and i don't know if it was me or if thats intended but it felt laggy (from an FPS pov), when fullscreen. 

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Yeah, I wanted to do some type of tutorial but at the end didn't have time, the flee the system is when you cannot withstand the solar flare and have to go to the upgrade page, maybe it had been clearer if I said "flee the asteroid field" or something on those lines.

The resources need processing one to withstands the solar flare (the shield icon) and the other to buy upgrades (the white with red border) and you need to balance a bit how many you loot from each.


Thanks a lot for the comment, it means more than you think ☺️☺️