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dreamnook

6
Posts
A member registered Mar 02, 2019

Recent community posts

thanks, probably a weird glitch that menu didn't show on my end the first time. also i think you could update your manual so players know how to restart themselves.

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love the aesthetic

a retry maybe


i accidentally grab another box through ceiling. 

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I think the only one i stuck longer than expected was stage 5, which i think is because L Door without magnet lock  was introduced once in tutorial but not in stage 1 ~ 4, so I totally forgot about it XD.

Mostly fun. Neat aesthetic, responsive control, and indicators are clear enough for most part. And I never knew there's back to hub button after I accidentally click Escape.

Foundation is neat, some opinions

  1. Fix game over screen, it's stuck.
  2. Add some sound/music to draw attention
  3. Lower down foe hp
  4. Higher exp gain to fast forward reward

I don't think 3 hits is fair when MC require stop to shoot. Foes take more than that to beat, and some of them could shot projectile. It favors enemies more than player.

For me it's hard to get hooked.

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nice game. agree with others, jump is quite stiff and should really remove hitstun