tried it. love this idea. (i was working on same stuff but got into a deadlock).
Since i didn't find any exit or endgame treasure all my runs 'cause i starved to death each time, I presumed there's none.
Here's what i think.
- Lower some foes HP, or increase some card damage.
Some enemies just ATE all my cards and still manage to survived 2 turns and they left no loot. It's unclear either card not working or just because foes were that tough.
- Let player able to discard cards for movement points.
I once had 2 cards require 4 points and a few require 3, 2 points in my hand and that's not a fun run.
When getting food is top priority, defense or high cost utility cards were basically useless. If they could treat as movement points, players could play more freely, and maybe sometimes discard decent cards cause they need to run away. - A map please? got lost in 5 mins lol.
- i fell into the Abyss and cannot get out.
(turn won't end, game just stuck except exit button)
maybe add a seed number later to debug faster?