I needed to make 100s of textures for my already released & upcoming PSX inspired games - so what did I do?
I created a program (initially just for myself) that allows you to extract textures from photographs, crop, downscale, adjust colors, reduce colors (for pixel art), & make seamless all in one go, & then quickly save & move on to the next texture.
I had a ton of fun creating it, so I added a bunch of features to gamify the process, with tutorials (disguised as missions), a fake currency system which will be put to use later, & an XP system which upgrades your class to a new cooler name every 50 xp.
I couldn't keep this thing all to myself, so I decided to release it as an app on itch. I released it last night, not expecting much, but the post on X did better than I expected. Thank you to the people who bought Cycletex, if you're seeing this!
List of Features:
- Tons of tutorials (disguised as Missions)
- Polygon select perspective flattening
- Easy paste (images you copied into the program)
- Drag images straight into the editor
- Cropping normally & cropping to 16 or 8 pixel chunks
- Downscaling (automatic)
- Flip/rotate
- Remove Backgrounds
- Color adjusting
- Color limiting
- Make Seamless (smart stitching that uses a texture defined by the image itself), & mirrored stitching
- Export/copy to socials (upscales & exports the texture)
- Currency & leveling system, based on how much actual texture work you do, or your completion of missions (it's gamified & I plan to add more non-distracting optional systems like this)
- Copy / Quick Save feature that allows you to quickly copy your texture to the clipboard or save it quickly to your "my textures folder".
- Theming options with a modern & pixel theme + color choices
Check it out here: https://dreammixgames.itch.io/cycletex-retro-texture-toolkit
- Free Demo
- Early Adopter Sale until August 2nd
Screenshots & Example Textures:

I created a texture pack using Cycletex (which I will be releasing soon) All of these textures are seamless (some horizontal, some vertical, some both).

A couple of the textures used in a 3D scene
Using the perspective flattening tool

Using the background removal tool, combined with "make seamless horizontal"
I will be putting out an update soon that adds some QOL & more features. I plan to keep putting out updates even though the program is functionally finished. I want to keep adding things just because it's fun to do so - plus, I'm using it myself, so if I can think of a way to improve it, I will. I already have a lot in mind. If you can think of anything that will improve the program, let me know.
*As a final note, after creating this & releasing it, I did find out about Puck's tool, but I think Cyclerex has some different features that would be helpful. The only way you can find out is by trying the free demo.








