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Dream Maker

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A member registered Oct 27, 2017 · View creator page →

Creator of

Recent community posts

Hello! I'd like to make a sequel or a DLC within the game. I'm currently looking for a sprite artist to commission graphic assets. Thank you for your support!

Can i have Chicle now? Specially since i’m your number one fan!

The artist Adyrn disappeared!

Hello, I will be launching a new Dragon Ball game today and updates to Zions, a superhero jrpg in the works. I hope you like them.

Thank you very much!

I just played this 100% Spanish game demo and I could say the graphics, sound and music are excellent. It appears that the final release is aimed to be commercial. The event programming and cutscenes show effort and mastery.

 The menu can benefit for some adjustments on the font size. Some words are way too long and the software is forced to minimize them, giving it an odd look. The demo doesn't have a clear direction. I walked through a few areas, collected items and that was it. There was no indication as to where to go next, the two areas I explored lead to nowhere. Couldn't get a grasp of what the game is about, there were no enemies and a serious lack of reward for exploration.

 I felt as I was being thrown into an art galley instead of a videogame. A showcase of look at what I can do VS what can I bring. The files can be very confusing too, there is a Small Demo and the Semi demo. I would say, the game has something good going on as far as the art, sounds and music but a videogame demo is much more. 

A videogame demo  must present clearly not the entire story, but an idea of what's coming . I got the impression that the developer has no idea as to how the game is going to end an instead, is looking for feedback to see if he will continue with this project or no. 

Solutions to this problem.

1) No more demos or demos update. Erase the ones that have been published and focus on finishing your game before burnout sets in the team ends up throwing the towel or working on a 5+ year project that never and never will see the light of day.

2) Once the game is finished release a demo that clearly showcases what the game is about. 

Me gusto mucho ese font del juego, lo encontre refrescante. 

1)El mapeado tiene potencial pero necesita mejoras tales como reducir el tamano de espacios innecesarios. Las casas y mazmorra eran demasiado grandes para el contenido del juego. 

2)La historia no esta muy clara. Al principio envia al personaje a una feria, en la feria no ocurre nada, segui viajando hacia el norte y me tope con una pared. Por alguna razon, la pared sin puerta me teletransporta a una cueva extraña. Perdi totalmente el sentido de direccion. 

3)Al principio el personaje tiene cero equipo y aun asi es arrojado a una mazmorra a ganar 10 G por cada murcielago que elimina a puño cerrado.

 Creo que el problema se resuelve creando un evento que comience tan pronto uno llega a la feria en vez de tener que conversar con cada NPC para ver quien inicia lo que sigue en la trama y achicar los mapas para asi mejorar su estetica. Tambien es necesario que el jugador tenga aunque sea un palo de madera y una camisa fuerte que le sea regalado por un NPC antes de ser arrojado a una mazmorra.

 Siento que es un rpg creado con la intencion de ser muy abierto y epico pero que de alguna forma olvido enfocarse en los detalles pequenos y construirse desde alli hasta llegar a algo mayor.

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All links have been overloaded with requests. I'm gonna share a download link of my own here as soon as the links are back up. We got to find a way as a community to preserve this demo.

Were you banned from the rpg maker website? I was trying to follow you their but system kept pushing me back.

Amazing work! Can this be used on RPG Maker MV?

Thank you for following Cinder!

All of this looks so amazing! Wow.

This plugin was a life saver. Thank you!