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I dunno why, but the issue regarding the "falling snowflakes" in areas that clearly aren't meant to have them is still prevalent in the latest version of CV as shown here in these two pics:  


REALLY hope this issue is resolved in the next version since it's getting ridiculous on just how stubborn it is... -_-

To be fair, snow falling in that guy's shop wouldn't surprise me.

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Yeah, he's obviously not human, which is something Mila should've seen a mile away, honestly.  He didn't even care that Mila found out that he set her up as another of Damian's wives, the asshat. >_<

This is happening to you when you warp directly from Crescent Village or when you enter the castle? This didn't occur to me in my testing after I patched out the original issue with the snow appearing after warping.

Yup, it's still happening.  It's obviously something to do with the teleport statues I think, but not 100% sure if this is the case since, as I was done all contracts (sidequests) I was continuing along with the main quest, though the annoying issue still occured unfortunately

You wouldn’t happen to be using a save file created in an older version, would you?

Well obviously since I progressed quite a bit through the story before the recent version, though I continued only after the latest version was released and had the "Scrawled Contract" on hold due to the aforementioned issue regarding the bgm and I didn't have the annoying "everlasting falling snow" issue on the screen either, at least since I didn't use a teleport statue to instigate the issue of course.

The issue has been patched, however those changes won’t reflect in your save since the save file was created when those changes weren’t in place. If you start a new game or use the included save files, those issues won’t be present.

There is a bug in the game to where I can't fight and this happens everytime I load into a fight

If you use a save file created from a previous version; this error will occur. Please use the included save files or start a new game.

Okay thx u

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Is there any way to watch all sex and h scenes in game ?

If you mean something like a theater mode, then no. There’s no such feature in the game as of version 5.0.1

hi! First of all congrats for the great game you are doing!

I think a mechanic to replay scenes of bad endings would be a good reward to the player without having to lose on purpose he he

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A bad ending theater is something on plan on implementing eventually.

I am guessing Dorian and the antique shop owner have some variation in the source from where they became vampires? The way those two, Dorian's brides and Vampire Mila have a gray shade instead of the blue is really suspicious. Looking forward to the vampire route.

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I just played the latest chapter in the game, and I'm excited to see how it ends. I have two things to ask you:

1. Aside from the walkthrough, is there any specific way to beat Dorian? Like clothing style

2. Bianca's story was honestly one of my highlights from this game. Growing from a meek Bookworm to a confident women made me intrigued. I was wondering if you would consider a spin-off of her adventures to see her grow more, with the potential possibilities such as changing clothing and dating sim?

1. I'm not sure what you mean by clothing style. If you mean what sort of equipment is recommended, something that boosts fire resistance and physical defense would be helpful, but by upgrading your armor with jems, you could use just about anything you want.

2. I'm not saying no to the idea necessarily, but I feel that Bianca has gotten some of the most development of any other character in the game, aside from Mila. There will be a bit more content with her in the vampire route, but I feel that her story arc is complete.

Theres a bug during the contract level 10 where your supposed to get the devil's ribwort  from the plant girl. I have it but when i speak to the client acts i don't have it.

Thank you. I will look into it.

What does the client say in the dialogue when you try and speak with him? I can't seem to recreate this issue.

I find that i really like the vampire route it as well as the normal route

During battles with more than one enemy, I find it weird that using the item mind's eye activates immediately without any input for me to choose. While it does reveal the health of all enemies, it only shows the information of one enemy--usually the one that I don't need info on. During the one of the boss encounters in chapter 5 (the one that summons 4 other enemies), I use the item, but it keeps showing the info on the summoned enemy rather than the boss. As a person who likes learning weaknesses through the mind's eye, this quirk of the item is annoying to play around. 

While I appreciate the implementation of the mouse in this game, there is an issue when the mouse controls are combined with keyboard controls. I primarily play this game using keyboard controls, but during multi-enemy battles, I was unable to choose targets when using single-target attacks. For the longest time, I couldn't figure it out until I moved my mouse off of an enemy. I found that the mouse has the highest priority when targeting, so whenever the mouse is on one enemy, I cannot use the keyboard to change targets. This is really annoying that I wish there is a toggle to switch off mouse controls, at least during combat. 

On a side note, I do like the escalation of the difficulty by having more battles with multiple enemies present, but I wish there were more of them throughout the game in other chapters. The first multi-enemy fight was near the tail-end of chapter 2, and aside from side-contracts, this type of encounter doesn't reappear often in the main story. I find fighting single-enemy encounters rather tiresome, especially when I had to clear out a gauntlet of them during the first part of chapter 5. I am not suggesting removing some encounters from the game but adding in more enemies for some of them. I think it would improve the gameplay experience when the player has to occasionally fight 2-4 enemies for an encounter.

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I did run into the bug with the Mind’s Eye item during my testing, but it cane pretty late and I personally found it a better trade off to see the remaining health of all enemies than to see the weaknesses of a single enemy in the fight. Thats no excuse of course. As the dev, Im aware of the weaknesses so seeing the health bar is far more useful to me. I’ll see if I can get it to work properly, but I can’t guarantee that it will get resolved by the public release on the 29th.


Thanks for the feedback with the mouse controls. I usually test with just keyboard or controller, so I completely missed this. I don’t know of a solution to your issue as I think thats a problem inherent to rpg maker itself. Unless I can find a plugin that resolves this, it will unfortunately remain in.

I planned my game around most fights being one on ones, but there will be a few more fights in the upcoming update that include multiple combatants.

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Been playing through the game with a new build using the critical whip, and I have questions. Is it intended that the attributes of the whip apply to skills? If so, is it also intended that all of the bomb skills bypass the 50% accuracy? I have done the critical whip + bomb set up and I have never missed once compared to other skills. This combo, in my humble opinion, breaks this game's difficulty as I swept through many of the normal enemies and even bosses like Dorian (although with some diamond upgrade stacking on my equipment). 

Ps. I have slain Dorian at HR22. Here is the screenshot.


PPS. Here is the build that made the kill possible. All of the equipment is upgraded using only diamonds and 2 moonstones.


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For the standard whip upgrades, i found the few buffs applying to skills was a nice touch. However, I haven’t had much testing done on the critical whip outside of its original use to hunt slimegirls easier. I may have to go back and see if I can fix that issue. 

Having a full diamond set is totally fine by me though. I was watching a friend play through the game and he got loaded with gold at the casino and managed to purchase a full set of diamonds for his equipment, but honestly he was having a lot of fun too. I think if it makes the game more enjoyable, even if it is an exploit, I’ll leave it in.

Maybe it is enjoyable for others (and I would be lying if I said it wasn't fun using diamonds in armor and watching enemies do little to me), but it renders using other gems in armor pointless in comparison. The combination of 350 hp and 15 def and 15 mdef is too good that the benefits from other gems cannot compare. 

I am not specifically asking for a nerf for diamonds in armor but adding a something extra to the other gems so that it isn't a clear-cut choice that diamonds are 100% the best option. Perhaps the other gems could also increase hp in various amounts. Maybe have these gems affect certain attributes like crit chance, evasion rate, accuracy, or light regeneration rate. I think it would help diversify the build options and add some replay value.

Also, the quest giver for The Cursed Attire, after completing the quest, seemed to act as if I had still not turned in the equipment, so talking to him again resulted in giving me a copy of the quest reward. I accidently spoke to him 3 times, so I have 4 of Vorigan's canes in my inventory.

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Noted. I’ll address these issues for the public release.

I have been trying the latest build (5.0) and I reached the boss of chapter 1. I keep falling to the syringe attack even though I used the Guard command. The attack always does around 180 dmg which one-shots me at my current stats (HR2) and my set of equipment. Is there a bug here?

I’m not sure. I’ll look into it.

!!!THIS GAME IS THE BEST!!! 

😌

would you or will you add a gallery 

There’s already a gallery in the game.

I'm not sure if I'm doing something wrong but after the pyramid boss, it seems like I have a constant cursed effect. Is there something I can do to fix that?

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are you wearing the equipment found in the chests there? The equipment itself is cursed, so you’ll need to wear the diadem headpiece obtained from the boss to negate the negative effects of the armor.

Haha, it was just that. I had thought it might have been something along those lines but it looked like I was still wearing one piece. Thanks!

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Dunno if it's been posted yet or not already, but a rather annoying bug occurs after finishing the "Scrawled Contract" sidequest and what it does is mess up the organization of the bgm.  Normally the bgm plays normally when transitioning from the overworld to the town of Mor and so forth, but I noticed that after playing the organ in the church of the Humilem, the bgm linked to the overworld/town of Mor no longer plays for some odd reason.  Here's video proof of what I mean:  

Said bug also occurs even if I walk out of the village instead of using the teleport function.  Strangely, the "Slime Rancher", "Resort area", "Port area" and "Rotten Grove" can replace said bgm and yet it still remains "stuck" on said track when transitioning into the locations shown in the video, hopefully this issue is resolved soon.  In the meantime I guess i'll put the completion of the "Scrawled Contract" side quest on hold until said issue is resolved in a patch-fix or some such. (I intend on removing the video once you've seen it so that way it doesn't clutter up my uploaded Youtube videos)

(If it helps, I finished this quest on chapter 3 after entering Fallholt for the first time, also, for some odd reason or another, the journal entry of "Scrawled Contract" doesn't update to say to play the organ after acquiring the "Hymn Sheet" and it only lists it AFTER playing the organ, maybe that has something to do with this bug? Not sure, but just thought i'd mention it regardless:  )

EDIT: (Found yet another odd bug that occurs if you use the teleport statue found in Crescent Village located inside the snowy Fenrir Glade forest area: 

it's hard to make out at first glance, I know, but you can clearly see the "snowflake effect" occurring here where it clearly shouldn't, it transfers to the overworld and to the town of Mor as well, hope this issue gets fixed as well)

woooooah nice catch! It turns out I had set a switch to turn on at the beginning of that event so that the organ music could play and was supposed to set it to turn off at the end of the event. I forgot to do that, which prevents certain maps from playing their music.  It’s fixed now, so you shouldn’t have that issue once 5.0 is released.

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Ah, I see.  That's a relief.  Hopefully Dorian won't be an annoying absurdly-healthed superboss, that shit shown below is just really ridiculous... :/

Also, I SOOO loved the yurilicious happy ending between Mila and Jessica, it touched me in my yuri-feels so well... <3 <3 (It REALLY makes me sad that I have to decline Jessica's wholesome yuri-confession just to proceed [muting the audio and replacing the fight audio with this song from Halo 2 fits perfactly with my sorrow of saying "no" to poor Jessica... T_T 

], at least I won't kill her. I'm not a heartless Genocider like Chara from Undertale after all)   If you could have it so that Mila could romance Jessica later after perhaps finding a miracle-like cure for her vampirism (yes, they say it doesn't exist, and while Faye's vaccination may have been faulty, it was still a step forward to true vaccination regardless and perhaps reversal so that Jessica and Mila can love eachother normally :) ) or even if it's just romancing her in general without the alternate ending occurring, you have NO IDEA just how happy that'd make fellow yuri-lovers such as myself, seriously...! ^l_l^ ( <happy-tears emoticon of course)


EDIT: I uncovered a VERY annoying issue that occurs once you attempt to get Hunter Rank (HR) 36 and beyond, my current hp/mp goes from this:  to this: 

so yeah...  hopefully this issue is fixed in the next version since this is yet another ridiculous bug i've encountered. *sigh...* DX

Yep, this bug has been addressed as well.

Phew...  That's a relief then, I was worried that it might've been overlooked.  I guess now I just need to wait for the next update to happen before leveling up further in order to prevent my Mila's HP/MP from getting fucked like that.

Random idea/suggestion/question: Do you think you would add romance into Crimson Veil? I would understand if you would say no; either because it would be a big undertaking or because you just don't intend to add any. I would personally not ask for much. I just envision that Mila, after saving the world, would have suitors sending marriage proposals to her. Mila/The Player could then choose to accept one of them, one of the characters from the story/contracts, or not at all. A few lines of alternate dialogues, maybe some art or scenes, and I be happy. But even I can see that would take a few weeks of programming so I understand if you say no.

My reason: A few months ago, I asked about Mila's sexuality and you replied it up to fan interpretation. I just thought adding romance-based endings would enforce that and let the player decide Mila's preference in-game. 

it’s not out of the question.

I would REALLY love it if you could add it, though I also love that Mila can become a slime girl, just a shame that she can't stick with it for the duration of her quests afterward, since i'd love to have her be able to permanently transform into a slime girl, but then I guess the remaining CGs would obviously be incompatible, so I guess it's a given that the option isn't there for her to be a permanent slime girl for the rest of her quests/side quests, ah well.

At the very least, I WOULD love some yurilicious romance routes since i'd absolutely LOVE that...! <3

Except for when/if a contract idea wins one of your contests, do you think you'll do anything else with the Raja region? I feel like it's a waste of developing a different part of the world and only using it for 1 side quest. I would also add another town or settlement, one that houses the region's government, if there's enough business that they need to build a port. It also gives a reason for giving a stink for the whole graverobbing dilemma during that contract.

Are you talking about the Tartuset region? It could be expanded on, but I dont have any plans for it currently.

Ah, I see. Understood. I have a few other suggestions if you're interested, but I won't force them on you.

I'm waiting for an update for this game

You won’t have to wait too much longer! Stay tuned!

Thanks for the game. Looking forward to your updates. Have to say, the final scene of chapter ticked off almost all my kinks when I play such games and was searching for one such game (the other being Succubus Covenant by Zion Olympus, do check him out). The kink being, a female character gaining access to godlike demonic or vampiric powers while also becoming sexier, enjoying it and not being just a horny slut. Only kink remaining when such a scene happens is some BE and Hourglass expansion/beautification to make her even more sexier, lol. On another note, from a narrative standpoint, I somehow feel Amber shouldn't be able to do what she did when we side with Ashe in the final scene given the vast power difference that we are talking about.

Anyway, thanks for the amazing game, waiting for your future updates!

Also on yet another note, this reminds me to some extent the origin story of Dracula from Castlevania.

Thank you for playing! I like how Amber’s new design came out too. I cant wait to show more of her off, without the shadows obscuring her. 

The design yes. But I was also talking about the process. You know how the character finds the power and then transforms to the new state.

Jesus man i just finnished the main playthrough after 12 hours. thats more than some AAA games 

But did it feel like 12 hours? If it didn’t then I think I did my job lol

IS there a way to get an h sence without dieing

Technically yes, but it still leads to a game over. The only H scene that continues after is the scene that leads into the vampire route, but that still requires losing a battle so… yeah lol. Not sure if that was the answer you were looking for.

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I use the extra save slots to reload my favorite game over scenes.

1. Main Playthrough

2. Vampire Playthrough

3. (Left blank to separate the playthroughs' from the Game Overs)

4-30. Game Over Scenes

So I am not sure why it says this is downloadable as a zip file, it's only a rar file for me and i cant open it at all

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You should be able unzip it the same way.

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This must be a masterpiece i ever played. I think the characterization in your game is much better than even most 3A game. Every character makes me feel so alive and realistic, make me feel that they all are real characters in lives, not we imagine them in the game. And your images are also excellent, quite proper and appropriate for characters' manner, expression, temper and 'demeanor' hah. That is awesome, that is awesome, that is AWESOME!!! I used a lot of day to play thought the vampire hunter route. I must complain that a lot of mazes is quite difficult for me, i just gonna to experience the plot, and enjoy the beauty sexy vampire, that is quite difficult for me hah. However, most important is that i am not quite satisfied with the fate of the sister 'Amber'. Firstly, i play through vampire route, when i found her, to be honest, my heart has been broken, especially she said 'Mila........', she does not deserve it! She-Hamlet? No, please, deal with the conflict i hope in future plot, but! when i played through the vampire hunter route, i just want to fuck this bitch brain out. Why! I do this for your and us and you just finish me a knife? I do not deserve this!!! There are a quite obvious persona or character conflict of the 'Amber' between two routes. I cannot image one person sacrifice herself to rescue her sister but choose to be a fucking sexy, lewd, vampiric tyrant, unless there are more plots to illustrate or deal with this conflict. I think that the memories of the 'Mila' in her childhood is quite strange, i feel like that you try to use this to illustrate her sister, 'Amber' choice in the Chapter IV, seems that there are more plots between 'Mila' and 'Amber', things have not as obvious as it may seem simple. Hope for more content! You work is quite extraordinary! Cannot wait to see you how to handle this 'mess'. Things are starting to get interesting, your work make feel a little like when i was reading 'Beowulf' or 'Odyssey', quite a fantastic EPIC style, especially when Amber choosed to become the vampire queen!

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But, indeed, from the Amber's tone to others, she is indeed like a tyrant, that make some sense. 

Finally finished Chapter 4.  Ouch.  Just ouch.  Didn't think you'd had any more of THOSE "Bullets" to hit me with, but DAMN did it hurt just the same.

XD

Random idea from a creative mind:

I have this one idea contract/story event but it ends pretty much as a joke. The set-up is that vampire cultists are trying to resurrect a super-powerful vampire from her coffin. This vampire was said to be a tyrant and is on par, or if not, more powerful than Alexandria herself. And despite her best efforts, Mila got captured and is going to be sacrificed as a meal for said vampire. But when she is finally revived, not only is she much more informal and laid-back than the cultists expect, the first thing she does is hit on Mila.  Turns out, after centuries in her coffin with nothing but her thoughts, she comes to realize "being evil sucks" and wants to reform (though she does want a lesbian harem).

After that, the scene could end in a number of ways (aside from the "bad ending", of course). The vampire kills the cultists herself or she frees Mila and has her do it. Mila could fight the vampire, but I guess that's an optional thing since very non-violent otherwise. And after that... ¯\_(--)_/¯. Like, maybe she could be an NPC that you could find. This is mostly a joke that I didn't too hard on the consequences afterward.

I've completed crimson veil 4.1.2 and I want to say thank you. I've played all the quests from the main story and the vampire story, plus all the side quests and contracts. Crimson veil is one of the best vampire games ever and also has a great and exciting story I can't wait for chapter 5 it's so exciting. And the vampire story is great too. Ashe is my favorite vampire and I also find the relationship between her and Mila very interesting.


Community Verified icon


Your words mean the world to me! I’m so happy you’ve enjoyed what you’ve played so far and are looking forward to the future! I will do my best to meet those expectations!

potential spoiler question for Chapter 5. Will a castle, or at least a  dungeon/lair-like area, appear floating above or near Nocturna? Considering what happened at the end of chapter 4, I just feel like the "new villain" would want to set up their base-of-operations right by Nocturna.

Please continue to check back for future updates.

I have a question how to unlock new pictures in picture gallery? I've played some bad endings but no images unlocked in the gallery.



You don't get the pictures from viewing their respective bad endings. You get them by completing contracts and story missions.


With that being said, I did notice 1 picture not appearing even after completing the specific contract. However, I've chalked it up to being a bug.

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This is a really good RPG maker game with fun combat and a great story. I cant wait to continue following the updates and see where this game goes. My only request is that we see some more of Bianca in the hunter route as she easily one of the best characters and I guess I just want to see her have some sort of good ending...

Uh I think I updated wrong lol

This error will occur if you use a save created in an older version. Please either use the included saves or start a new game.

having trouble installing 4.1.2 because of !DoorAyene2.png. help please.

what do you mean exactly? Is the file missing? It should be there.

Can't get update to install, it fails at the very end.

I even tried to uninstall 4.0.1 and do a fresh install and it still won't install, gets some type of checksum error during download/installation.

Are you playing on Android? It’s going to be tough to detect what error you have. Idk, maybe reset your phone and delete the game from your cache? I don’t have an Android device myself, so Im no expert on the subject.

There is no installation required for the game. It’s playable directly through the .exe file. If you are talking about unzipping the file, I suggest finding some other software that can unzip the compressed file for you. 

I am on a Windows 10 laptop trying to install through the itch.io desktop client. Version 4.0.1 had no issues but I cannot get 4.1 to install at all.

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"An error occurred during installation while extracting ... dmc_unrar_extract_file_with_callback: error 44 RAR 5.0 block checksum doesn't match."

I deleted all the failed files and the walkthrough, tried a clean install, still fails halfway through installation with the error I posted above. I've sent it to the itch.io team 3 times now.

Sorry. I have no idea what could be causing this. Maybe try just downloading the zip file from the downloads page instead of through the client.

Hey, it's me. I'm back again. I got a small suggestion/request regarding the battle UI.

Back when I last fought Dorian, I grew annoyed about constantly going up and down the skill list for the skills I want. I was constantly using Brave Soul, Holy Purify, my Lv 3 Weapon Attacks, and the occasional Magna Flash. I'm fine with Holy Purify and the Weapon Attacks, but I found it annoying how I constantly have to go back up to use Brave Soul.

I have two suggestions. You could either move the previous light skills (Brave Soul, Compassionate Soul, and Purify) down at the bottom with the others. Or you could separate all the Light Skills into a separate menu,  similar to how you split "Skill" and "Sorcery" while playing as a vampire.

Yeah, this was something I had been thinking about too. The skills menu is pretty messy because RPG maker defaults the order of the skills to the order that they are placed in the data base. There’s no easy way (that I know of) to reorganize skills by type. No promises, but I’ll look into seeing if it’s something that I can tweak without it becoming too much of a headache.

i cant wait to see more of the vampire route. do you recon you are going to do some more of it soon or are you going to continue the human path. in either case im really enjoying both. good job XD

i plan to return to the vampire route before the end of the year. Im wrapping up the main route now so once thats done, ill continue the vampire one

One of my favorite all time Vampire RPG Maker Games of all time. Honestly would love to see what will happen next update- keep up the good work!

Thank you very much!

No problem also can't access the wastelands- keep getting: failed to load img/tilesets/PandaMaru_MV_hills_B_Wasteland.png

That error happens because a maptile image in missing from your game folder. The file should be in there when you download the game normally. Are you using a save created from an earlier version of the game?

Nope I upgraded to the latest version of the game before playing.

Yes, but is the save file that you are using from a previous version? Or did you use the included saves/start a new game?

I've come to a time travel glitch while doing the vampire route. was this reported? if not, here's steps to replicate it.

Humilem Village: upon entering the maze and following the road you go N, W, N to the bee hive area (where honey barrels are located). enter the small cave then exit, go back from whence you came and the road to Humilem is gone. Once you leave the maze and back into the world map you are back in the past before becoming a vampire, except you don't get to keep your old inventory items before turning. You do however keep the visual vampire sprite but every action and every enemy is as if you were a human. You are also "allowed" to visit all the places before becoming a vampire as well.

Nope, this hasn’t been reported yet. Thanks for letting me know!

the only 2 in-game fixes I have noticed was to re-enter Lord Dorian's castle(self fixes every time). And a small chance that upon exiting to the world map from the maze, is to re-enter and pray the sign board isn't wood but stone.

Developer question: If given the opportunity to market Crimson Veil to a more general audience, but you have to pull back on the more explicit content, would you do it?

Personal opinion: I won't say it would be an indie hit, but I think it has the potential to be a cult classic.

I had thought about this actually, though it would take a lot of work and the game would lose much of it’s appeal. I plan to eventually release it on steam and see how it does there. Maybe if there is a demand for it I could make a modified version.

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[spoiler topic]






Last night, I was thinking of the flashback during Jessica's flashback during her contract mission. Not exactly strange, but I thought it was weird that Jessica bit Ashe after she killed her POS boyfriend/vampire master. But after having done a full playthrough of the (current) game, I think I made a discovery.

After defeating Charlotte and rescuing the queen, Ashe gave Anja her blood after bargaining for the dark orb. I always thought she was just re-energizing/healing the princess after knocking her out. But then I remember Bianca and how she tried to drink Ashe's blood during her backstory. I always thought it was weird that remembering her grandmother was the trick to snap her out of a vampire mindset. But combined with the other clues, I realize that it's something else.

For the longest, I thought to make a vampire docile, you just have to kill the vampire that turned them. But now I think that's the extra step you need to make to stop them from going back to being evil. The real trick is Ashe's blood and somehow drinking causes the vampire to (mentally) return back to how they were as a human.

I strongly believe this theory now and I think you (MKRU) were foreshadowing this from the start. We probably will receive an explanation in chapter 5, I would like to know if the power can be given to anybody else or something unique to Ashe. I also wonder if it would work on a vampire if they willfully chose to be a vampire (probably not or just a tiny amount).

I thought it was just an ability unique to Ashe or ancient vampires in general.

How do I turn into a vampire without getting a bad ending And how do I Turn to a  succubus

For vampire, there are two ways. First is submitting to the chapter 2 boss when given the option. Second is losing to the ancient vampire boss, which you fight by accepting the quest from the old man with glasses. There isn’t really much succubus gameplay, its mainly an extended bad ending, but you can see it by losing to the boss in the casino.

oh thanks I was just dumb and was trying to do it right off the bat And i just was getting the bad endings they were pretty good though

Once again, Dorian was defeated, despite the odds or the god's wishes. I decided to face him after getting everything that I could in the game and get my HR/Level as far as I can go.

In the end, my results were:

HR: 31     HP: 3945    SP: 1105     ATK: 286    DEF: 221     M.ATK: 82         M.DEF: 127    AGI: 162    LUCK: 163    HIT: 100%    EVASION: 1 (Even though his bite only landed every 10th time)

Equipment

Weapon: Wicked Child

Armor: Deep Bloody Plate (+Diamond & Diamond Shard)

Head: Alraune Headdress (+Diamond Shard)

Clothing: Hunter Attire (+Moonstone, 1 Diamond, 1 Ruby, 2 Sapphires           & 2 Jades)

Accessory 1: Ethereal Scard

Accessory 2: White Wolf Pendant (+ Ruby)

Final Time: 1 hour and 32 Minutes

That’s super impressive. Let’s see if you can beat his finalized form in the next update! 😎

Dude, the fight was an hour and a half long. Making it longer by making it harder might not be a good idea imo

The idea isn’t to make the fight longer. It’s to make it challenging. He won’t have an absurd stat line, but he will have more varied moves that will keep you on your toes. You’re not meant to beat him right now, so that fact you were able to do so in spite of that is impressive.

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Seriously...? -_-   That some absurd HP, what is he trying to be?  A LoC (Labyrinth of Chaos) superboss from MGQ Paradox?  Sheesh... DX  Guess i'll wait until I can get some better stats/equips against this "Bonus Boss" of a foe before tackling him, at least he's not Emerald Weapon at least, though his stupid double-action is still unfair, wish Mila could gain double-action too to compensate.  (And before you guys even start, yes, it IS possible to have a party member have double action, just look at the GIGANTIC library of classes in MGQ Paradox and you'll see what I mean.  Hell, you can even have a temporary status of a reusable TRIPLE ACTION  status for a few of your party members in MGQP, no bullshit: 

[taken from the replacement for the original MGQ wiki page here https://mgq.miraheze.org/wiki/Paradox/Advanced_Races#Giga_Slime , which was taken down due to the collective takedown of most wikis due to the poor reasoning of removal of potential rule-breaking "Rule 34" content on them, even though there wasn't any real breach of that rule as all those bits were already heavily censored for said MGQ wiki, but you know how asshole execs are])

Yeah, he’s not meant to be beaten in this version. Actually, beating him does nothing anyway in that build. The good news is, his fight is now complete in the upcoming version (5.0). He’s tough, but you get a great reward once you’ve beaten him!

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when the time comes can we do a customizable protagonist like naming, skin color, weapon, eye color... you got the idea of what im aiming right? it can be a good extra for when you end either version of the story of mila but happened to meet a specific character of route  you chosen,ex: in the vampire hunter it would be the amber with malisphere  powers (i played a version in which it ends there but now at the moment of this writing im playing the latest version and yet to make either story of a vampire mistress or a fearsome vampire hunter) i just happened to have this idea not long ago so im sorry if this is a bit confusing.

The game is focused around playing as a specific character, so no, character customization will not be something added to this game in the future. That would have to be an entirely separate project.

sure thanks anyway

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