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(7 edits)

Dunno if it's been posted yet or not already, but a rather annoying bug occurs after finishing the "Scrawled Contract" sidequest and what it does is mess up the organization of the bgm.  Normally the bgm plays normally when transitioning from the overworld to the town of Mor and so forth, but I noticed that after playing the organ in the church of the Humilem, the bgm linked to the overworld/town of Mor no longer plays for some odd reason.  Here's video proof of what I mean:  

Said bug also occurs even if I walk out of the village instead of using the teleport function.  Strangely, the "Slime Rancher", "Resort area", "Port area" and "Rotten Grove" can replace said bgm and yet it still remains "stuck" on said track when transitioning into the locations shown in the video, hopefully this issue is resolved soon.  In the meantime I guess i'll put the completion of the "Scrawled Contract" side quest on hold until said issue is resolved in a patch-fix or some such. (I intend on removing the video once you've seen it so that way it doesn't clutter up my uploaded Youtube videos)

(If it helps, I finished this quest on chapter 3 after entering Fallholt for the first time, also, for some odd reason or another, the journal entry of "Scrawled Contract" doesn't update to say to play the organ after acquiring the "Hymn Sheet" and it only lists it AFTER playing the organ, maybe that has something to do with this bug? Not sure, but just thought i'd mention it regardless:  )

EDIT: (Found yet another odd bug that occurs if you use the teleport statue found in Crescent Village located inside the snowy Fenrir Glade forest area: 

it's hard to make out at first glance, I know, but you can clearly see the "snowflake effect" occurring here where it clearly shouldn't, it transfers to the overworld and to the town of Mor as well, hope this issue gets fixed as well)

woooooah nice catch! It turns out I had set a switch to turn on at the beginning of that event so that the organ music could play and was supposed to set it to turn off at the end of the event. I forgot to do that, which prevents certain maps from playing their music.  It’s fixed now, so you shouldn’t have that issue once 5.0 is released.

(8 edits)

Ah, I see.  That's a relief.  Hopefully Dorian won't be an annoying absurdly-healthed superboss, that shit shown below is just really ridiculous... :/

Also, I SOOO loved the yurilicious happy ending between Mila and Jessica, it touched me in my yuri-feels so well... <3 <3 (It REALLY makes me sad that I have to decline Jessica's wholesome yuri-confession just to proceed [muting the audio and replacing the fight audio with this song from Halo 2 fits perfactly with my sorrow of saying "no" to poor Jessica... T_T 

], at least I won't kill her. I'm not a heartless Genocider like Chara from Undertale after all)   If you could have it so that Mila could romance Jessica later after perhaps finding a miracle-like cure for her vampirism (yes, they say it doesn't exist, and while Faye's vaccination may have been faulty, it was still a step forward to true vaccination regardless and perhaps reversal so that Jessica and Mila can love eachother normally :) ) or even if it's just romancing her in general without the alternate ending occurring, you have NO IDEA just how happy that'd make fellow yuri-lovers such as myself, seriously...! ^l_l^ ( <happy-tears emoticon of course)


EDIT: I uncovered a VERY annoying issue that occurs once you attempt to get Hunter Rank (HR) 36 and beyond, my current hp/mp goes from this:  to this: 

so yeah...  hopefully this issue is fixed in the next version since this is yet another ridiculous bug i've encountered. *sigh...* DX

Yep, this bug has been addressed as well.

Phew...  That's a relief then, I was worried that it might've been overlooked.  I guess now I just need to wait for the next update to happen before leveling up further in order to prevent my Mila's HP/MP from getting fucked like that.