This game isn't all that difficult, but you do have to outsmart it a bit. The hot trick is to not kill every xenocyte that comes in - just do the strongest ones, and let the weaklings hang around and feed. Then when you need to farm evocytes, pop a few at a time so they don't overpower you.
DreadRoach
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I'm one of the people who played this because of ManlyBadassHero! It's the sort of casual horror game I really enjoy playing.
I have encountered a couple of oddities, though:
First, any time I exit and reopen the game, it resets the character's mutation progress.
Similarly, starting a new game without quitting doesn't reset item prices - they only reset once I quit the game and re-enter.
I'm also playing on mobile, and there are a couple problems unique to that platform: first, the X in the menu screens is too small to tap easily, and second, for some reason, tapping anywhere on the screen other than interactive spots always brings up my keyboard.
Definitely a cool game, though. I'm really enjoying all the weird foods and transformations!
Found a bug - when I access the Equip screen to try and select a slot, I get the error "Cannot read properties of undefined (reading 'setObject'). In my experience, this kind of bug happens when one of the equipment types (under "Types") is set to 0 entries; if that's the case here, an easy fix is to set the limit to 1 and just leave the first slot blank.
Edit: I'm also having a couple of other issues I'm not sure what to do with. One is that when I choose to tidy either the yard or house, my character gets more tired but nothing actually changes. The other is that the food items you can get at the inn don't recover any HP.
That being said, this is a nice-looking game, and I'm looking forward to see where it goes in the future!
I really liked this game overall. It's both creepy and interesting, and I love the use of "press Shift to run" as a kind of meta-scare. Plus, as a cyclothymia sufferer, the differences in the weather and the character's moods from day to day were something I could relate to strongly.
With that being said, though, I really didn't enjoy the general way the game associates mental illness and murderousness. There is a massive stigma against mental illness sufferers in real life because of works that lean on these tropes, and to make matters worse, the game falls into the trap of associating specific symptoms (unstable moods, smiling at inappropriate times) with being prone to murderous violence. It's not so much of an issue with the actual horror portraits, but when it's just the main character smiling over something she shouldn't, I get strong "generic murder mental illness" vibes.
I don't think the plot is irredeemable, to be clear. But it would have been better if it leaned less on ableist shorthand and more on the fact that this girl has clearly been poisoning herself with the well water and her symptoms are probably stemming from that.
ETA: I also really appreciate you putting up a Linux build! A lot of devs overlook that and it's something that's always nice to have.



